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News : Allegorithmic

With Mixamo Fuse and Kinect for Windows v2 Users Can Bring Themselves into a Character Creator
News: With Mixamo Fuse and Kinect for Windows v2 Users Can Bring Themselves into a Character CreatorNow It’s Even Easier for Gamers, Modders and Developers to Put Themselves into a Video Game
Mixamo, Inc announced today that it is now possible to use Kinect for Windows v2 and scanning software to get 3D models into Mixamo’s character creator software, Fuse. In addition to a blog post highlighting the new Fuse-Kinect for Windows v2 workflow, gamers, modders and developers will be able to check out the new workflow at Gamescom in Cologne, Germany (Hall 4.1, Booth B015a).
published 4 weeks ago   read more
Allegorithmic and GameTextures.com to Provide Extensive PBR Material Library in Substance
News: Allegorithmic and GameTextures.com to Provide Extensive PBR Material Library in Substance50 Free High-Res, PBR Base Materials Will Ship with Substance Designer; a Direct Link to GameTextures.com Will Allow for Access to Hundreds More
Today Allegorithmic announces a partnership with GameTextures.com that will bring high-quality, PBR base materials from the famous video game material library to its Substance texture artists.
published 3 months ago   read more
Allegorithmic Integrates Silicon Studio’s YEBIS 2 Tech Into All Substance Products
News: Allegorithmic Integrates Silicon Studio’s YEBIS 2 Tech Into All Substance ProductsState of the Art Rendering and Post Processing Technologies Now Let Game Artists See Final Render While They Work; Substance’s Physically Based Viewport Now Among Best in Industry
What happens when the world’s best post-processing middleware meets the world’s most popular texturing technology for games? Game artists are about to find out, as today Allegorithmic will begin integrating Silicon Studio’s YEBIS 2 into Substance Designer 4.3 and Substance Painter beta.
published 4 months ago   read more
Allegorithmic’s Substance Engine Now Available for All Unreal Engine 4 Developers
News: Allegorithmic’s Substance Engine Now Available for All Unreal Engine 4 DevelopersFull Integration of Game Industry’s Leading Next-Gen Texture Development Tool on Epic Games’ GitHub
Today, Allegorithmic’s Substance Engine is coming to one of the gaming world’s favorite development platforms. With a full integration into Unreal Engine 4 (UE4), Substance Engine makes the creation of next-gen textures a seamless experience for even the most ambitious of game developers. No purchase required, just a free plugin available for all Unreal Engine 4 developers.
published 5 months ago   read more
Autodesk Announces 2015 3D Animation Software
News: Autodesk Announces 2015 3D Animation SoftwareNew Software Empowers Artists’ Creativity With Innovative New Tools Like Bifrost And Shaderfx
Autodesk, Inc. (NASDAQ:ADSK) unveiled the 2015 versions of its popular 3D animations tools: Autodesk 3ds Max, Maya, MotionBuilder, Mudbox, Softimage, and the newest addition to the lineup, Maya LT, a 3D animation and modeling tool for professional indie game makers. Autodesk also announced the availability of the 2015 Entertainment Creation Suite for 3D animation and visual effects.
published 6 months ago   read more
Allegorithmic Introduces Substance Painter and its Revolutionary Particle-Based Brush System
News: Allegorithmic Introduces Substance Painter and its Revolutionary Particle-Based Brush SystemNext-Gen, Non-Destructive Painting Tool with Multi-Channel Texturing for 3D Assets; Open Beta Debuts in January
A jump in graphics used to mean more effort for game artists; now it’ll just be a better showcase for their skills. Introducing Allegorithmic’s Substance Painter - a patented, next-gen painting application that accurately replicates the look of age, decay and fractures virtually via a new particle-based painting system.
published 9 months ago   read more
Subscription Advantage Packs for Autodesk Digital Entertainment Creation Software Now Available
Subscription Customers Gain Competitive Edge from Early Access to New Product Enhancements
Autodesk, Inc. announced the availability of Subscription Advantage Packs for Autodesk 2011 Digital Entertainment Creation (DEC) software releases. Subscription Advantage Packs are available to current Autodesk Subscription customers at no additional cost.
published 4 years ago   read more
Allegorithmic Unveils New Automatic Texture Compression Tool, Substance Redux
Reduces Texture Size Quickly Without Loss of Quality; Debuting at GDC Booth #1924
As developers continue to push the limit and create high-quality and visually stimulating online games, the need to quickly and efficiently reduce content is increasing. Emerging 3D technology company Allegorithmic is addressing the demand to decrease downloadable client size with the announcement of its new automatic texture compression tool, Substance Redux. As part of the Substance toolset, Substance Redux features the latest technical innovation from Allegorithmic and is poised to become the definitive compression solution for online game developers, publishers and 3D engine providers.
published 4 years ago   read more
Allegorithmic's Substance Air Now Available to Customers Worldwide
Procedural Texturing Middleware Reduces Download Size, Boosts Productivity and Offers Unparalleled Visual Content
With more games moving online and digital distribution becoming an increasingly important business strategy for publishers, improving visual quality and allowing user-generated content while containing client size and broadening the audience has become a critical challenge. Allegorithmic, an emerging 3D technology company developing advanced texturing tools for real-time 3D content creation, is filling this immediate market need through the worldwide availability of Substance Air.
published 5 years ago   read more
Allegorithmic's Substance Air Entering Final Stage of Beta
Powerful New Texturing Middleware Provides Solution for Reduced Download Time and Advances User-generated Content; Boosts Productivity Saving Developers Time and Money
Allegorithmic, an emerging 3D technology company developing advanced texturing tools for real-time 3D content creation, today announced that Substance Air is now in its final stage of beta and is scheduled to launch April 2009.
published 5 years ago   read more
Allegorithmic Opens New Office in Seoul, South Korea
Allegorithmic Korea Expands Company's Global Reach; Furthers Growth and Development of Online Gaming in Asian Markets
Allegorithmic, a leading provider of advanced procedural texturing tools for real-time 3D content, today announced the opening of Allegorithmic Korea, its new subsidiary office based in Seoul, South Korea.
published 6 years ago   read more
NCsoft Utilizes Allegorithmic’s ProFX for PC and PS3 MMO Game Development
Procedural Texturing Middleware Selected for Efficient Approach to Creating High-quality Textures
Adding yet another prominent game developer to its client list, Allegorithmic today announced that its procedural texturing middleware, ProFX 2.6, will be integrated by NCsoft® Europe and its development teams.
published 6 years ago   read more
Allegorithmic’s ProFX Receives Deutsche Telekom Digital Entertainment Award at fmx/08
Procedural Authoring Tool, ProFX, Selected as “Best New Technology in Effects & Animation”
Allegorithmic’s powerful procedural texturing middleware, ProFX, has been named the “Best New Technology in Effects & Animation” in the first annual Deutsche Telekom Digital Entertainment Awards, presented at fmx/08. The awards aim at honoring new concepts, cutting edge developments and forward thinkers, shaping the future of digital entertainment.
published 6 years ago   read more
Allegorithmic’s Substance Optimized to Run on Intel® Core™2 Extreme Quad-core Processor
Allows Faster Texture Streaming and Removes Bandwidth Barriers When Transferring Large Datasets from DVD
Allegorithmic, an emerging 3D technology company developing advanced texturing tools for real-time 3D content creation, today announced its collaboration with Intel to optimize Substance, Allegorithmic’s new generation of texturing middleware, for the Intel® Core™2 Extreme quad-core processor family.
published 7 years ago   read more
Allegorithmic Announces “Substance” Session at GDC 2008
Introduction to New Generation of Texturing Middleware for Creating Visually Superior, Real-time Content for High-speed Streaming and Changing Environments
Allegorithmic, an emerging 3D technology company developing advanced texturing tools for real-time 3D content creation, today announced it will sponsor a "Substance" session during the 2008 Game Developers® Conference (GDC).
published 7 years ago   read more
Allegorithmic Ships Free Professional Texturing Software, MaPZone 2.6
Expanded Toolset and Improved Workflow Simplifies Creation of High-quality, Lightweight Bitmap Textures
published 7 years ago   read more
Allegorithmic Ships ProFX 2.6, New Version of Procedural Texturing Middleware
Allegorithmic, an emerging 3D technology company developing advanced texturing tools for real-time 3D content creation, today announced the immediate availability of ProFX 2.6, the newest version of its patented procedural texturing middleware.
published 7 years ago   read more
News: Luxology Releases imageSynth Plug-in for Photoshop Community
New Tool Streamlines Arduous Process of Creating Tiling Textures, Synthetic Images, Unique Backgrounds and More
Luxology® LLC, an independent technology company developing next-generation 3D content creation software, announced it is now offering its unique imageSynth plug-in for Adobe® Photoshop® CS and CS2 software. imageSynth is advanced technology that allows Adobe Photoshop users to quickly and easily create seamless textures, synthetic images, backgrounds, and generate high-resolution images from low-resolution sources.
published 8 years ago   read more


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