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News : Allegorithmic

7 New Tools added to Substance Designer (Scan blending, photogrammetry, weathering)
7 New Tools added to Substance Designer (Scan blending, photogrammetry, weathering)
Digital Material Authoring Software Introduces New Tools and Filters for Photogrammetric Workflows
Today, Allegorithmic releases Substance Designer 5.6, a free update that adds seven new tools and filters to the industry-leading digital material authoring software, including solutions for both scanned and photogrammetric workflows.
published 1 month ago   read more
MAXON announces highly anticipated Cinema 4D Road Tour to 14 Cities
MAXON announces highly anticipated Cinema 4D Road Tour to 14 Cities
14 Cities, 10 Weeks, Presentations from 3D Creative Pros, Door Prizes. October 6 – December 15, 2016
MAXON, the leading developer of professional 3D modeling, painting, animation and rendering solutions, is pleased to announce the schedule for its highly anticipated Cinema 4D Road Show. During each leg of the road show, MAXON representatives will give a general presentation that includes an introduction to 3D, as well as a motion graphics and visual effects workflow demonstration showcasing the features in the newly released Cinema 4D R18 – the latest version of the company’s acclaimed 3D software solution – and its unmatched compatibility with Adobe Illustrator, Photoshop and After Effects. MAXON will also be joined at each tour stop by local, industry-leading 3D guest artists who will present the latest techniques and creative approach to the Cinema 4D design and animation workflow on real-world projects.
published 4 months ago   read more
MAXON announces immediate availability of Cinema 4D R18
Company to Showcase Powerful New Features Including Voronoi Fracturing, Interactive Knife Tools and Substance Engine Connectivity at IBC 2016, Amsterdam
MAXON today announced the immediate availability of Cinema 4D Release 18 (R18), the next generation of its industry-leading 3D animation, graphics, VFX, visualization, and rendering software application. Cinema 4D R18 has new, powerful and easily accessible tools that are tailored to the needs of creative professionals and help master the challenges of digital production for TV, film games, architecture, advertising and design.
published 5 months ago   read more
MAXON Announces Cinema 4D Release 18
Powerful, Flexible New Features to Leading 3D Application Elevate Motion Graphics, VFX and Visualization Workflows
MAXON today announced Cinema 4D Release 18 (R18), the next generation of its industry-leading 3D animation, graphics, VFX, visualization, and rendering software application. Cinema 4D R18 has new, powerful and easily accessible tools that are tailored to the needs of creative professionals to help master the challenges of digital production for TV, film, games, architecture, advertising and design.
published 6 months ago   read more
Allegorithmic Ships Substance Painter 2.0
AAA Texturing Tool Streamlines Game Asset Pipeline; Photorealistic Rendering and Curated Asset Store Now Available
Today, Allegorithmic releases Substance Painter 2.0, an update that turns the popular texturing tool into a mini-pipeline. Now game artists can paint, render and share their creations without ever having to leave their viewport.
published 10 months ago   read more
NVIDIA Announces DesignWorks at SIGGRAPH 2015
To bring the power of interactive photorealism to mainstream designers, we’re announcing NVIDIA DesignWorks.
published 1 year ago   read more
Allegorithmic Launches Substance Share at SIGGRAPH 2015
Allegorithmic Launches Substance Share at SIGGRAPH 2015Allegorithmic users make some of the best game materials on the planet, now they can share them with fellow artists. Announcing Substance Share, a new platform that enables the simple exchange of Substances, smart materials, meshes, shaders, and mesh-adaptive presets between game artists.
published 1 year ago   read more
NVIDIA Brings Interactive, Physically-Based Rendering to the Mainstream
NVIDIA Brings Interactive, Physically-Based Rendering to the MainstreamIs it real or is it rendered? We’ve been teasing our social media followers for months now by posting stunning images and asking them if they can tell the difference between our computer-generated images and real ones.
published 2 years ago   read more
Allegorithmic Goes Rent-to-Own with Substance Live
New Service Lets Users Pay for Substance Products in Monthly Installments with No Feature Limitations or Subscriptions; Previewing New Product Line at GDC Booth 212
Today, Allegorithmic solves the subscription or buy debate by offering a better way: rent-to-own. With Substance Live, users can now get the complete Substance toolset for $19.90/month with no feature limitation. Each payment goes towards a full license and the plan can be paused at any time, providing maximum flexibility for professional texture artists.
published 2 years ago   read more
Allegorithmic Ships Substance Painter 1.0
Award-Winning Particle Painter Adds New Features for High-Res Support and Custom Shaders; Available on Steam and Unity Asset Store
The talk of the gaming world is now production-ready thanks to a few new power packs. With today’s highly anticipated release of Substance Painter 1.0, Allegorithmic is bringing a new UI, 4K support, and the ability to load custom shaders to its award-winning, next-gen painting application.
published 2 years ago   read more
With Mixamo Fuse and Kinect for Windows v2 Users Can Bring Themselves into a Character Creator
With Mixamo Fuse and Kinect for Windows v2 Users Can Bring Themselves into a Character Creator
Now It’s Even Easier for Gamers, Modders and Developers to Put Themselves into a Video Game
Mixamo, Inc announced today that it is now possible to use Kinect for Windows v2 and scanning software to get 3D models into Mixamo’s character creator software, Fuse. In addition to a blog post highlighting the new Fuse-Kinect for Windows v2 workflow, gamers, modders and developers will be able to check out the new workflow at Gamescom in Cologne, Germany (Hall 4.1, Booth B015a).
published 2 years ago   read more
Allegorithmic and GameTextures.com to Provide Extensive PBR Material Library in Substance
Allegorithmic and GameTextures.com to Provide Extensive PBR Material Library in Substance
50 Free High-Res, PBR Base Materials Will Ship with Substance Designer; a Direct Link to GameTextures.com Will Allow for Access to Hundreds More
Today Allegorithmic announces a partnership with GameTextures.com that will bring high-quality, PBR base materials from the famous video game material library to its Substance texture artists.
published 3 years ago   read more
Allegorithmic Integrates Silicon Studio’s YEBIS 2 Tech Into All Substance Products
Allegorithmic Integrates Silicon Studio’s YEBIS 2 Tech Into All Substance Products
State of the Art Rendering and Post Processing Technologies Now Let Game Artists See Final Render While They Work; Substance’s Physically Based Viewport Now Among Best in Industry
What happens when the world’s best post-processing middleware meets the world’s most popular texturing technology for games? Game artists are about to find out, as today Allegorithmic will begin integrating Silicon Studio’s YEBIS 2 into Substance Designer 4.3 and Substance Painter beta.
published 3 years ago   read more
Allegorithmic’s Substance Engine Now Available for All Unreal Engine 4 Developers
Allegorithmic’s Substance Engine Now Available for All Unreal Engine 4 Developers
Full Integration of Game Industry’s Leading Next-Gen Texture Development Tool on Epic Games’ GitHub
Today, Allegorithmic’s Substance Engine is coming to one of the gaming world’s favorite development platforms. With a full integration into Unreal Engine 4 (UE4), Substance Engine makes the creation of next-gen textures a seamless experience for even the most ambitious of game developers. No purchase required, just a free plugin available for all Unreal Engine 4 developers.
published 3 years ago   read more
Autodesk Announces 2015 3D Animation Software
Autodesk Announces 2015 3D Animation Software
New Software Empowers Artists’ Creativity With Innovative New Tools Like Bifrost And Shaderfx
Autodesk, Inc. (NASDAQ:ADSK) unveiled the 2015 versions of its popular 3D animations tools: Autodesk 3ds Max, Maya, MotionBuilder, Mudbox, Softimage, and the newest addition to the lineup, Maya LT, a 3D animation and modeling tool for professional indie game makers. Autodesk also announced the availability of the 2015 Entertainment Creation Suite for 3D animation and visual effects.
published 3 years ago   read more
Allegorithmic Introduces Substance Painter and its Revolutionary Particle-Based Brush System
Allegorithmic Introduces Substance Painter and its Revolutionary Particle-Based Brush System
Next-Gen, Non-Destructive Painting Tool with Multi-Channel Texturing for 3D Assets; Open Beta Debuts in January
A jump in graphics used to mean more effort for game artists; now it’ll just be a better showcase for their skills. Introducing Allegorithmic’s Substance Painter - a patented, next-gen painting application that accurately replicates the look of age, decay and fractures virtually via a new particle-based painting system.
published 3 years ago   read more
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