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News : Facial Motion Capture

Faceware Technologies Relies on AJA Ki Pro Rack to Record Top Quality Facial Performances
Faceware Technologies Relies on AJA Ki Pro Rack to Record Top Quality Facial PerformancesFaceware Technologies develops complete hardware and software solutions to deliver advanced facial motion capture to the top film, video game, television and entertainment companies in the world. A sister company to Image Metrics, Faceware has spent over twelve years building facial motion capture software and pipelines. It also sells, rents and provides on-set services to clients in entertainment. Reliable video capture is essential to the success of Faceware’s workflow, which for over seven years has relied on recorders from the AJA Ki Pro family.
published 4 months ago   read more
SolidAnim goes to War in Warcraft w/ partner Animatrik Film
SolidAnim goes to War in Warcraft w/ partner Animatrik FilmSolidAnim, a leader in the development of on-set virtual tracking equipment and visualization software, announced its SolidTrack system was utilized for previz and tracking on the film Warcraft by its Canadian partner, Animatrik Film Design Inc.
published 1 year ago   read more
Master Chief Unmasked: Powering Facial Animation in Video Games
Master Chief Unmasked: Powering Facial Animation in Video Games
Sequence gears up with Faceware in Halo: Fall of Reach
Master Chief John-117 may have spent the majority of his video game career hidden behind thick armour plating, but in Halo: Fall of Reach we see the iconic hero unmasked – both figuratively and literally. It was up to Sequence Group and Faceware to ensure Master Chief’s facial animation – as well as that of the diverse Halo cast – delivered the strong sense of personality that has seen the character endure for over 15 years.
published 1 year ago   read more
iPi Soft Motion Capture Software Helps Mobile Content Developer AWE Create Historic-Themed Virtual Reality Content For Toronto’s Fort York
iPi Soft Motion Capture Software Helps Mobile Content Developer AWE Create Historic-Themed Virtual Reality Content For Toronto’s Fort York
Markerless Motion Capture Technology Plays Key Role In Bringing Past To Life At Nine Acre Fort York National Historical Site
History buffs who have wondered about witnessing great moments in time are one step closer thanks to Toronto-based mobile content developer AWE, that used iPi Motion Capture, the leading markerless motion capture solution developed by iPi Soft, to create a one-of-a-kind virtual reality experience at the Fort York National Historic Site in Toronto. Using Google Cardboard, visitors to the nine-acre location in Toronto will be able to experience key battle scenes, military fortifications and the significant role that Fort York has played in the country’s history in a simulated, immersive 3-D environment.
published 2 years ago   read more
MPC Brings Monsters to Life for Sony Pictures' Hit, Goosebumps: Creating VFX, VR Adventure & Title Sequence
MPC Brings Monsters to Life for Sony Pictures' Hit, Goosebumps: Creating VFX, VR Adventure & Title SequenceFor the #1 movie in America, Sony Pictures’ Goosebumps, the Moving Picture Company delivered a wide range of work that started with over 700 VFX shots for the film and went on to include the film’s creative title sequence and an in-theater Virtual Reality adventure.
published 2 years ago   read more
Digital Domain Visual Effects Tools MOVA And Drop Receive Academy Awards®
Scientific and Technical Awards Committee honor the two groundbreaking technologies
The Academy of Motion Picture Arts and Sciences announced on Tuesday, January 13 its recipients for the Scientific and Technical Awards. Among the honorees were the technologies only available at Digital Domain, MOVA, the facial performance capture system and Drop, the large scale destruction toolkit. Each year the Academy honors the behind the scenes innovations that have demonstrated over time a proven track record of making, significant contributions to and improving the process of, making motion pictures.
published 3 years ago   read more
Press Release: SolidAnim Races with "The Crew"
SolidAnim, a company specializing in 3D animation for visual effects for film, television and video games, announced its motion capture technology was utilized for Ubisoft's latest video game, The Crew.
published 3 years ago   read more
USC Training Filmmakers on OptiTrack Mocap Technology
USC Training Filmmakers on OptiTrack Mocap Technology
World’s Leading Institution for Research and Training in Digital Arts Installs OptiTrack Prime 41 Systems in its Performance Capture Stage and in Two New Labs
Renowned for educating some of the most distinguished filmmakers in the world, the USC School of Cinematic Arts (SCA) shapes the future of media content with its research on the science behind digital arts. Ahead of the Fall 2014 semester, the school installed state-of-the-art OptiTrack motion capture and tracking systems in three key locations within the Robert Zemeckis Center for Digital Arts. In addition to outfitting its revamped performance capture (PCAP) stage with OptiTrack technology, SCA established two new labs with integrated motion capture: a World Building Media Lab directed by award-winning 5D co-founder Alex McDowell and the world's first university IMAX® theater.
published 3 years ago   read more
Edit 1 Unveils Its New Cast Of Characters
Pre-Vis Boutique Focuses On Visual Appeal And ‘Relate-Ability’ For Ad Agencies And Brands
Responding to the changing demands in the advertising industry, Edit 1 -- NYC’s pre-vis boutique’ led by owner/ECD Michael Zimbard -- has unveiled its next generation asset library. This includes a new “cast” of visually appealing and more ‘relate-able’ characters, an expanded set of virtual environments, as well as an updated collection of modernized wardrobe and character accessories, all with an emphasis on helping agencies and brands receive more reliable market research data during testing.
published 3 years ago   read more
Vicon Gives Cara a Facelift at SIGGRAPH 2014
Vicon Gives Cara a Facelift at SIGGRAPH 2014
New Version of its Pioneering Facial Mocap System to Feature Hardware Improvements and Updates to CaraLive and CaraPost for Faster, More Efficient Facial Tracking
Vicon, the motion capture technology specialist for the entertainment, engineering and life science industries, will launch a series of updates to Cara, the world’s first out-of-the-box facial motion capture system for film and games production, at SIGGRAPH 2014 next week. The latest version boasts significant quality enhancements that accelerate facial capture workflows for fast-paced performance capture productions, right out of the box.
published 3 years ago   read more
Faceware Technologies Releases Faceware Live 2.0
Faceware Technologies Releases Faceware Live 2.0
Upgraded Real-Time Facial Technology Includes Faster Calibration, Enhanced Face Tracking, Unity Support and More
Faceware Technologies, the leading provider of markerless 3D facial motion capture solutions, today announced that it has upgraded and released version 2.0 of its real-time facial mocap and animation product, Faceware Live. Originally announced at Siggraph 2013, the first version of Faceware Live has been in testing at a handful of studios since last Fall. Demos of the upgraded solution will be available in Faceware Technologies' booth #653 at Siggraph 2014, Aug 12-14.
published 3 years ago   read more
OptiTrack Takes Over as Animation Market Leader; Customers Break Motion Capture Records
OptiTrack Takes Over as Animation Market Leader; Customers Break Motion Capture Records
New Customers Include Activision, Microsoft Games Studios, Eidos, Ubisoft, Crytek, DICE, and USC School of Cinematic Arts
With dozens of installations in the last six months, OptiTrack has become the motion capture technology of choice for production character animation. Many of these new adopters had capture requirements that were deemed impossible based on existing technologies, yet with OptiTrack's Prime Series cameras, exceeded expectations even in complex outdoor and large-volume shooting scenarios.
published 3 years ago   read more
Faceware Technologies Partners with Binari Sonori to Offer New Video-Based Localization Service
New Service Provides Simultaneous Video and Voiceover Capture to Significantly Increase the Quality of Localization in Video Games
Faceware Technologies, the leading innovator and most experienced provider of markerless 3D facial motion capture solutions, today announced that it has partnered with pioneering localization service provider, Binari Sonori, to launch a new video-based localization service. The service uses Faceware's professional headcam systems to capture video of a voice actor's performance at the same time that the audio is being captured, providing both actors and animators with time-saving video reference for localization. The service launches today.
published 3 years ago   read more
Bungie’s Destiny® to Use Faceware
Bungie Chooses Faceware’s Facial Mo-Cap Products to Help Breathe Life into Destiny’s Characters
Faceware Technologies, the leading innovator and most experienced provider of markerless 3D facial motion capture solutions, today announced that video game developer, Bungie, Inc., has chosen to use Faceware’s Professional Facial Motion Capture Product Line to add lifelike expressions and human-realistic emotions to Destiny’s characters.
published 3 years ago   read more
Faceware Tech Launches New Indie Facial Mocap Package
Faceware Tech Launches New Indie Facial Mocap Package
Faceware Offers Complete Facial Mo-Cap Package For Indie Game Studios; Upgrades Pro Versions Of Software And Hardware
Faceware Technologies, the leading innovator and most experienced provider of markerless 3D facial motion capture solutions, today announced that it has launched a new package in its Facial Mocap Professional Product Line targeted at independent and mobile game developers and artists. Called the “Indie Facial Mocap Package”, it includes the lite versions of Faceware’s software, Analyzer™ and Retargeter™, and a GoPro® Headcam facial performance capture kit. In addition, Faceware has also updated its Pro Facial Mocap Package with enhancements to Faceware Analyzer 2.0™ Pro and a new HD Headcam Pro system. The entire suite of new products will be on display in Faceware’s booth at GDC 2014: Booth 735.
published 3 years ago   read more
Faceware Technologies Forms Partnership with Vicon
Faceware Technologies Forms Partnership with Vicon
Mocap and motion tracking companies partner to provide studios with greater flexibility in the facial and full-performance motion capture process
Faceware Technologies, the leading innovator and most experienced provider of markerless 3D facial motion capture solutions, today announced that it has entered into a global partnership with Vicon, the motion capture technology specialists for the entertainment, defense, life sciences and engineering industries. The partnership will focus on providing mocap studios and service providers with more hardware and software options for capturing, analyzing and re-targeting facial and full-body mocap data.
published 3 years ago   read more
The Capture Lab creates the world’s largest motion capture volume with Vicon
The Capture Lab creates the world’s largest motion capture volume with Vicon
Upgrades to Blade 2.5 to support 128 Vicon cameras
Enabled by a recent upgrade to Vicon’s Blade 2.5 motion capture software, The Capture Lab has more than doubled the size of its motion capture volume to create the largest entertainment capture stage in the world. The increased functionality of Blade 2.5 allows The Capture Lab to deploy 128 Vicon cameras, covering a massive 50’x130’x15’ volume, through one aggregated system.
published 4 years ago   read more
Graphic Film Company’s Anthony Hoit Talks About iPi Motion Capture At The World Animation & VFX Summit Nov. 3-6, Marina Del Rey, CA
VFX Artist Will Discuss His MoCap Work On Upcoming “Night of the Living Dead: Origins 3D” At Previz Session
iPi Soft, the developers of the markerless motion capture solution iPi Motion Capture, is pleased to announce that Anthony Hoit, Systems Lead at The Graphic Film Company, Los Angeles, CA, will be speaking about the role the software played in film previsualization at the World Animation & VFX Summit, November 3 - 6, 2013 at the California Yacht Club, Marina Del Rey, Calif. Now in its second year, the Summit connects studio executives, producers, agents, distributors with high-level animation and visual effects professionals for three days of panels, screenings and networking.
published 4 years ago   read more
Beyond: Stunning Motion Capture By Vicon For Quantic Dream
Quantic Dream investment in additional 28 Vicon T160 cameras enables outstanding facial capture realism for new video game, Beyond: Two Souls
Vicon, the motion capture technology specialists for the entertainment, defence, life science and engineering industries, announced today that its T-Series motion capture system was used on the hotly anticipated video game, Beyond: Two Souls.
published 4 years ago   read more
Faceware Technologies Upgrades its Entire Professional Facial Motion Capture Product Line
Faceware Tech adds major feature upgrades and new pricing options to Analyzer, Retargeter and Faceware Headcam Systems
Faceware Technologies, the leading innovator and most experienced provider of markerless 3D facial motion capture solutions, today announced that it has launched new upgrades to its Professional Facial Motion Capture Product Line, a start-to-finish facial mocap tool suite built to capture, analyze and transfer human emotion into digital facial performances. Most recently, Faceware products were used on the billion-dollar success "Grand Theft Auto V." The new product line now includes two versions of Analyzer 2.0, Retargeter 4.0 and two Headcam options, an entry-level GoPro® Headcam Kit and more robust Professional Headcam system. Each product has been crafted to help artists achieve higher quality results earlier in the animation process. The new software versions also boast an updated pricing model with flexible options for fixed licenses and no longer a cost per second to export data.
published 4 years ago   read more
Vicon launches Cara – the new face of film and games production
Vicon launches Cara – the new face of film and games production
~ The latest addition to Vicon’s digital motion capture suite enables flexible facial tracking for the most efficient high-performance facial animation on the market ~
Motion capture technology innovator, Vicon, today announced the launch of Cara, a pioneering facial motion capture system. The latest addition to the Vicon suite of digital motion capture systems is available to order now.
published 4 years ago   read more
Faceware Technologies Unveils Realtime Product, Faceware Live, at SIGGRAPH 2013
Faceware Technologies Unveils Realtime Product, Faceware Live, at SIGGRAPH 2013
Faceware Live captures and transfers live facial performances to 3D facial rigs in real time
Faceware Technologies, the leading provider of markerless 3D facial motion capture solutions, today announced a new realtime product: Faceware Live. The new software solution, which will be available in Q4, 2013, captures a live actor’s facial performance with any video source, and instantly transfers that performance to a 3D character in real time. Faceware Live will be on display at this year’s Siggraph, booth #809 (July 23-25, 2013).
published 4 years ago   read more
Vicon Launches The Changing Face Of Film And Games At SIGGRAPH 2013
Motion capture technology innovator, Vicon, will be launching the latest addition to its suite of 3D motion capture tracking systems at SIGGRAPH 2013, booth #771, taking place on 23-25 July in Anaheim, California.
published 4 years ago   read more
Athena Studios Produces Stop Motion Short Film on Self-Accountability in Association with Author Dr. Rick Kirschner
Athena Studios Produces Stop Motion Short Film on Self-Accountability in Association with Author Dr. Rick KirschnerAthena Studios, an Emeryville, CA-based company that provides full production services for film, TV, advertising, and multimedia clients and projects (and is also the production arm of AthenaOnline), has produced an original, stop-motion, animated short film. The announcement was made today by Jon V. Peters, CEO/Founder, Athena Studios.
published 4 years ago   read more
Faceware Technologies Unveils Retargeter 4.0 with AutoSolve
Faceware Technologies Unveils Retargeter 4.0 with AutoSolve
New software upgrade creates quality markerless facial motion capture from video at unprecedented speed
Faceware Technologies, the leading provider of markerless 3D facial motion capture solutions, today unveiled Retargeter 4.0, a major upgrade to its award-winning Faceware software. The new software’s key features, which include AutoSolve, Expression Sets, Tracking Visualization, Shared Pose Thumbnails and Batch Processing, focus on automating more of the facial motion capture process, as well as simplifying creative collaboration. The new software will be on display at this year’s Game Developers Conference in booth #1036 (March 27-29).
published 4 years ago   read more
Axis Creates CGI Episodic Content For "Halo 4" Spartan Ops: Season One
CGI artists and storytellers, Axis, in collaboration with 343 Industries, proudly announces its participation in the brand-new, story-driven experience of "Halo 4" - Spartan Ops: Season One. A first-of-its-kind, exciting new addition to the "Halo" franchise, Spartan Ops is an episodic adventure that blends immersive storytelling, high-quality cinematics and action-packed gameplay to deliver an unprecedented serialized experience. In substance and scope, this first season of episodic content is taking Axis to new levels of involvement in the storytelling process, technical demands and in the development of believable, engaging characters.
published 5 years ago   read more
House of Moves Provides Full Performance Capture for Cinematics in Call of Duty®: Black Ops II
House of Moves Provides Full Performance Capture for Cinematics in Call of Duty®: Black Ops IIHouse of Moves (HOM), leading motion capture and animation service company for the film, television, gaming and commercial industries, once again teamed with Treyarch and Activision Publishing, Inc. to provide full performance capture for cinematics featured in Call of Duty®: Black Ops II. The latest installment in the critically-acclaimed video game franchise, Call of Duty: Black Ops II launched worldwide on November 13, 2012.
published 5 years ago   read more
Faceware Technologies Brings a New Face to the Asian Animation Market
Faceware Technologies signs two reseller agreements to aggressively target Japan and China with its Facial Motion Capture Technology
Faceware Technologies, a leading provider of 3D facial motion capture solutions for the video game, film, television and commercial industries, today announced that it has dramatically increased its foothold in the Asian market by signing two new resellers: Japan’s Crescent Inc,. the exclusive distributor of Vicon Motion Capture Systems to the Japanese entertainment market, and Beijing Ou-Lei Technology, Co, Ltd., a successful supplier of entertainment equipment & solutions in China.
published 5 years ago   read more
Vicon to showcase three highly anticipated products at SIGGRAPH 2012
Vicon to showcase three highly anticipated products at SIGGRAPH 2012
Blade 2, a new Interaction Device and Cara Demos Available at Booth #729
Vicon, developer of motion capture systems for the Entertainment, Engineering and Life Science markets, will be showcasing several new products during the Siggraph conference next week in Los Angeles, Calif. Products include the highly anticipated Blade 2 motion capture processing software and the ‘Mobile Mocap’ concept previewed at Siggraph 2011 dubbed ‘Cara’ and a new Interaction Device for navigating immersive environments.
published 5 years ago   read more
Faceware Technologies Launches Free Educational Program
Faceware Technologies Launches Free Educational Program
Students Can Now Create High-Fidelity Facial Performances Free of Charge
Faceware Technologies, Inc., a leading provider of 3D facial animation software and hardware for the video game, film, television and commercial industries, today announced that it is rolling out its Educational Program to educational institutions around the world. The new program, which is currently being tested by a select number of universities including the UK’s University of Portsmouth, will allow students to create high-fidelity facial animation with the Faceware Professional Software Products, free of charge. Faceware is showcasing the first student project created with its technology, Stina and the Wolf, in booth #1129 at Siggraph 2012.
published 5 years ago   read more
Mocaplab Installs Vicon Motion Capture System with 16 Megapixel Cameras
High precision motion capture allows facility to balance government research with visually demanding entertainment projects
Vicon developer of motion capture systems for the entertainment, life science and engineering industries, recently installed a new motion capture system equipped with Vicon's T160 16-megapixel cameras at central-Paris-based Mocaplab. Founded in 2007 by renowned motion capture specialist Remi Brun, Mocaplab offers complete motion capture and animation services for films, television, commercials, video games, arts and sciences.
published 5 years ago   read more
New Professional Product Line Puts Faceware’s Complete Facial Animation Tool Suite Into Animators’ Hands
Faceware’s New End-to-End Tool Suite Helps Animators Create High-Fidelity Facial Performances 3-10x Faster than Hand Keying
Faceware Technologies, Inc., a leading provider of 3D facial animation software for the video game, film, television and commercial industries, today announced that it has launched its Faceware Professional Product Line, a low-cost, start-to-finish facial animation tool suite built to capture, analyze and create realistic facial performances 3-10x faster than hand keying that same performance. The Faceware Professional Product Line, which until now has only been in production testing at select studios, includes completely updated versions of the Faceware Head-Mounted Camera System (HMCS) and Faceware Retargeter, and a brand new product called Faceware Analyzer. This marks the first time Faceware has offered all of its internal technologies for use in studios.
published 5 years ago   read more
Ex-Weta Digital Vet David Bennett Joins Faceware Technologies
Faceware Technologies, Inc., a leading provider of 3D facial animation software for the video game, film, television and commercial industries, today announced that David Bennett will be head up sales efforts for the Company’s facial animation software in Europe and India, as well as build studio and channel relationships in those regions. Mr. Bennett is an award-winning artist who is recognized throughout the film and video game industry for his facial animation work on such films as “Avatar,” “The Adventures of Tintin”, “Rise of the Planet of the Apes”, and “Beowulf.”
published 5 years ago   read more
USC Institute for Creative Technologies, Icon Imaging Studio, Lightstage LLC and House of Moves Create New Digital Double Pipeline for "Journey 2: The Mysterious Island"
USC Institute for Creative Technologies, Icon Imaging Studio, Lightstage LLC and House of Moves Create New Digital Double Pipeline for "Journey 2: The Mysterious Island"
Efficient Workflow Results in High Quality, Vendor-Ready 3D Models; Process Dramatically Simplifies Lighting and Texturing of Digital Humans
USC ICT (ICT), Icon Imaging Studio , Lightstage LLC and House of Moves (HOM) collaboratively pioneered a new process to create digital doubles for the recently released "Journey 2: The Mysterious Island", from New Line Cinema, Contrafilm Production and Warner Bros. Pictures.
published 5 years ago   read more
Digital Domain Creates an Emotional Story for Powerful "TRANSFORMERS: FALL OF CYBERTRON" Teaser
Digital Domain Creates an Emotional Story for Powerful "TRANSFORMERS: FALL OF CYBERTRON" TeaserActivision Publishing, Inc and High Moon Studios tapped Digital Domain and Mothership Director Neil Huxley to create the unexpected teaser for "TRANSFORMERS: FALL OF CYBERTRON" that premiered December 10th during the 2011 Video Game Awards show on Spike TV. Powerful and dark, with a filmic look and feel, the :90 piece hooks gamers with emotional imagery, a haunting track and redemptive story, and reveals the entree of popular 'bots into the Transformers game world for the first time.
published 6 years ago   read more
House of Moves Develops Eye Tracking Process for Film and Game Animation
House of Moves Develops Eye Tracking Process for Film and Game Animation
Production-Proven Process Taps Electrooculography to Provide Accurate Eye Movement and More Realistic Digital Characters
(Los Angeles, California--November 8, 2011) House of Moves (HOM), a leading motion capture and animation service company, has developed a proprietary process using electrooculraphy (EOG) to capture accurate eye movement for facial animation in films and video games. The process has already been used on over six projects for several clients including EA.
published 6 years ago   read more
Image Metrics and Atomic Fiction To Lead Character Facial Performance Workflow Session at Animago Conference 2011
Image Metrics, a leading provider of facial animation technology for the entertainment industry, will be presenting at the upcoming Animago Conference. The session, led by Image Metrics Technical Account Manager Jay Grenier and Atomic Fiction Character Supervisor Anton Dawson, will focus on character facial performance techniques for visual effects and animated feature production.
published 6 years ago   read more
Vicon House of Moves Contributes Realistic Cinematics in "Gears of War 3"
Vicon House of Moves Contributes Realistic Cinematics in "Gears of War 3"Vicon House of Moves (HOM), a leading motion capture and animation service company, contributed to the cinematic animation and facial keyframing on the recently released video game, "Gears of War 3". Developed by Epic Games and published by Microsoft, sales for the highly anticipated third-person shooter soared when it hit shelves in late September.
published 6 years ago   read more
Customers Embrace Autodesk Entertainment Creation Suite Worldwide
Suites Help Studios Win New Projects, Work More Efficiently, Deliver on Time and Within Budget
Autodesk, Inc. has seen strong worldwide adoption of Autodesk Entertainment Creation Suites. Studios are using this broad set of entertainment tools to win new business, work more efficiently, and deliver projects that meet or exceed demands on time and within budget.
published 6 years ago   read more
Image Metrics and IMPD Productions Expand Animation Services
New Production Company to Provide Broad Animation Services to Clients While Leveraging Image Metrics' Innovative Technologies
Image Metrics, Inc. (OTCBB: IMGX), a leading provider of facial animation technology, and IMPD Productions, Inc., formerly part of Image Metrics but now a wholly-owned independent animation production company, announced today their partnership to serve clients with state-of-the-art production technology and services.
published 6 years ago   read more
Vicon Introduces Mobile Mocap at 2011 SIGGRAPH
Vicon, developer of motion capture systems for the entertainment, life science and engineering industries, will introduce a future technology, “Mobile Mocap” at SIGGRAPH 2011 being held at the Vancouver Convention Center. This and other new technologies will be previewed in the Vicon booth, #694 from August 9-11 during show hours.
published 6 years ago   read more
Gyroscopik Studios Opens Largest Vicon Motion Capture Stage in Latin America
Vicon, developer of motion capture systems for the entertainment, life science and engineering industries, announced that Gyroscopik Studios, one of Mexico’s largest 3D animation and VFX facilities, is opening Latin America’s largest Vicon motion capture stage at the new Chapala Media Park near their headquarters in Guadalajara, Mexico – the region’s filmmaking hub.
published 6 years ago   read more
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