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Shotgun Recognizes Pipeline Heroes at SIGGRAPH 2016
Shotgun Recognizes Pipeline Heroes at SIGGRAPH 2016Shotgun Software today announced the winners of the third annual Pipeline Awards at SIGGRAPH in Anaheim. The Pipeline Awards recognize tools and individuals who exhibit excellence in pipeline tool development and are pushing the industry forward by making laborious processes better and faster for studios of all sizes.
published 1 month ago   read more
The Foundry bring the future of VR and VFX to SIGGRAPH 2016
Leading technology company hosts “behind-the-scenes” presentations from a raft of customers including Pixar, MPC and Sony Pictures Imageworks
Today, The Foundry announced its schedule for SIGGRAPH 2016, which is focused on showcasing how its technology and research projects are helping to bring to life some of the biggest VR and VFX hits of 2016.
published 1 month ago   read more
Autodesk's SIGGRAPH 2016 Vision Series To Feature Presentations from "Star Trek Beyond"
Autodesk’s Vision Series at this year’s SIGGRAPH conference will feature an incredible slate of programming covering visual effects from the summer’s top films, and topics that range from VR workflows to production in the cloud. The sessions will take place on July 26-27 at the Anaheim Convention Center in Room 207 D and are open to the public.
published 1 month ago   read more
ICYMI: The Foundry released KATANA 2.5
KATANA 2.5 brings greater efficiency to studios of all sizes with new Windows port
Today, The Foundrylaunches the latest update to its professional look development and lighting tool. Responding to customer demand, KATANA 2.5will offer support forWindows, puttingthe award-winning toolin front of more artists working in VFX, broadcast and animation.
published 1 month ago   read more
Shotgun Software Customer Straighface Studios: Relies on Shotgun for Quick, Easy Production Management
Shotgun Software Customer Straighface Studios: Relies on Shotgun for Quick, Easy Production ManagementSeattle-based animation, motion graphics, and VFX shop Straightface Studios relied on Shotgun Software to simplify project management on an all-CG animation for the Pacific Northwest Ballet’s ‘Nutcracker.’ The Ballet completely re-concepted the show for the first time in over 30 years, including sets and costumes, calling on Straightface to develop a three-minute animated opening overture that would set the tone for the new show. The animation shows a village inspired by mid-19th century New England, traversing over 372 square miles in 3D before giving way to the physical set. This content replaced a traditional painted curtain, giving the show a more modern feel and helping audiences become more immersed in the show’s new environment.
published 2 months ago   read more
SIGGRAPH 2016 Announces Award Winners and Highlights of 43rd Annual Computer Animation Festival
SIGGRAPH 2016 Announces Award Winners and Highlights of 43rd Annual Computer Animation FestivalSIGGRAPH 2016, the world’s largest annual event in computer graphics and interactive techniques, announces the winners — and highlights — of the 43rd annual Computer Animation Festival. With the tagline "Render the Possibilities," SIGGRAPH 2016 will be held at the Anaheim Convention Center, 24–28 July 2016.
published 2 months ago   read more
Red Hot Chili Peppers Releases "Dark Necessities" Music Video, Edited by Paul Martinez
Red Hot Chili Peppers Releases "Dark Necessities" Music Video, Edited by Paul MartinezThe Red Hot Chili Peppers followed up on their latest single "Dark Necessities" with a music video edited by Arcade's Paul Martinez. Actress Olivia Wilde takes the director's seat via Anonymous Content.
published 2 months ago   read more
Beau Leon joined Framestore in October 2015 as Lead Colourist.
Beau Leon joined Framestore in October 2015 as Lead Colourist.His appointment marked the opening of the LA colour studio, adding further creative firepower to Framestore’s West Coast operation.
How did you make your start in colour?
published 2 months ago   read more
Framestore & Venice Architecture Biennale
Framestore & Venice Architecture Biennale"Center for Fulfillment, Knowledge, and Innovation" rethinks urbanization using an architecture of circulation and transformation
Two Los Angeles creative firms, Framestore, best known for their VFX work like Oscar winning Gravity, and architect Greg Lynn FORM, have partnered for the 2016 Venice Architecture Biennale as part of the US Pavilion's The Architectural Imagination.
published 3 months ago   read more
Vicon Launches Two New Cameras to Boost the Flexibility of Motion Capture
Vicon Launches Two New Cameras to Boost the Flexibility of Motion CaptureVero and Vue harness Vicon’s industry-leading technology to offer users even more value
Vicon, the motion capture technology specialist for the entertainment, engineering and life science industries, today announced the launch of two new cameras, Vero and Vue. The new cameras will join Vicon’s flagship camera, Vantage, to form a new product family. Vero is an optical high-resolution camera range, offering a new level of power, performance, flexibility and value for money in the motion capture market. Vue is the industry’s first full High Definition synchronised video camera, providing clear and precise video footage in the mocap volume.
published 3 months ago   read more
The Foundry Supports Learning and Development with Free Version of MARI
Leading creative software developer The Foundry has today announced the launch of MARI Non-commercial. The free, non-watermarked version of the company's Academy Award®-winning 3D texture painting software allows artists to work on personal projects and learn at their own pace.
published 4 months ago   read more
The Foundry delivers increased performance and efficiency with NUKE 10
NUKE 10 offers key new updates across NUKE, NUKEX and NUKE STUDIO
Leading creative software developer The Foundry has today announced the launch of NUKE 10, designed to make artists more productive. With a focus on accelerating everyday workflows by enhancing performance, increasing stability and delivering new functionality in the areas that matter most to artists, NUKE 10 delivers key new updates across the entire product range: NUKE, NUKEX and NUKE STUDIO.
published 4 months ago   read more
Chaos Group’s V-Ray 3.3 for NUKE Brings GPU Speeds and VR Output to Top Compositing Application
Full V-Ray 3.x Feature Set Now Available in Free Update; NUKE 10 Compatibility On The Way
Today, Chaos Group, a worldwide leader in computer graphics, releases the most powerful renderer currently available for NUKE, NUKEX, and NUKE STUDIO. V-Ray 3.3 for NUKE brings the first node-based VR system, GPU rendering speeds, and 200+ 3.x updates also available in V-Ray for 3ds Max and Maya, to artists around the world.
published 4 months ago   read more
The Foundry Solves Virtual Reality Content Creation Challenges With New CARA VR Toolset
New tools enable creation of high-quality 360° video content
Leading creative software developer The Foundry has today announced the launch of its highly anticipated VR toolset. CARA VR is a new plug-in designed to work within the industry-leading NUKE environment to enable the creation of high-quality virtual reality content.
published 4 months ago   read more
Top UK Colorist Adam Inglis Launches U.S. Career through Post Factory NY
Top UK Colorist Adam Inglis Launches U.S. Career through Post Factory NYGrades indie films “Little Men” and “Breakable You.”
British colorist Adam Inglis, whose credits include such features as Far From the Madding Crowd, Mr. Turner and Sherlock Holmes: A Game of Shadows, as well as the television mini-series Wolf Hall, has allied with Post FactoryNY, a SIM Group company, for U.S.-based feature and television projects. He has already completed two projects through Post FactoryNY, performing final grading for the independent films Little Men and Breakable You.
published 6 months ago   read more
Vizrt and Vicon partner to bring a powerful new broadcast To BVE North.'
Vizrt and Vicon partner to bring a powerful new broadcast tracking solution to BVE 2016
published 6 months ago   read more
Crystal Vision Brings Its IP-compatible New Frame To The 2016 NAB Show
Crystal Vision will be showing the industry's most forward-looking frame system on Booth N3919 at the 2016 NAB Show. Vision 3 is a new 3U frame suitable not only for SDI video and audio products – including the chroma and linear keyers, up and down converters, synchronisers, embedders, video and audio delays and audio converters all available at launch – but also for future video over IP and 4K products. The company will be discussing its forthcoming SMPTE 2022-based IP gateway products which are protocol agnostic, with Crystal Vision's software-based approach making it easy to configure them for other agreed protocols. Also on show will be the well-established Indigo frame system: better than it has ever been with new software which allows backup and restore of settings and housing a full range of interface and keying boards including the new chroma key news bureau package which brings both financial and operational benefits.
published 7 months ago   read more
2016 AICP Show Chairperson Announced
2016 AICP Show Chairperson AnnouncedMatt Miller, President and CEO of the Association of Independent Commercial Producers (AICP) announced today that Jules Daly, President of RSA Films, will serve as Chairperson of the 2016 AICP Show: The Art & Technique of the American Commercial. The AICP Show is one of the tent-pole events of AICP Week, which also includes the debut of the AICP Next Awards, as well as various educational sessions at the AICP Week Base Camp. AICP Week will take place in New York from June 7, 2016 – June 9, 2016.
published 7 months ago   read more
VICON and ARTANIM announce strategic partnership to bring forward the next era of Immersive Virtual Reality combining VR glasses with motion capture.
VICON and ARTANIM announce strategic partnership to bring forward the next era of Immersive Virtual Reality combining VR glasses with motion capture
Artanim today announce that it has developed and is delivering a new technology allowing users to experience, physically interact, and collaborate in a virtual 3D environment using Vicon motion capture technology.
published 7 months ago   read more
It’s Not Rocket Science launches with The Foundry software
Commander Chris Hadfield’s animated series teaches science through comedy
The new comedy science animation show—It’s Not Rocket Science—is a 10-episode series that has been developed using solutions and tools from leading creative software developer The Foundry. Created by retired Canadian astronaut and commander of the International Space Station Chris Hadfield, together with his son Evan, the series seeks to address current issues and misunderstood science topics, from vaccinations to climate change. An animated Commander Hadfield and his space pug Albert will use humorous narrative and anecdotes to educate viewers of all ages. The series was animated by D.C. Turner and Tracy King, the team behind the viral sensation Tim Minchin’s Storm, using a number of solutions from The Foundry. Mischief, a pen-based sketching application was used for all the concept drawing, storyboarding, mind mapping and music planning, while FLIX, The Foundry’s visual story development tool was used to create the storyboard build. Turner and King also used MODO, the 3D modeling, animation, effects and rendering package, and NUKE, a node-based digital composting application.
published 8 months ago   read more
The Foundry honored in annual Scientific and Technical Awards
MARI 3D texture painting system recognized by Academy of Motion Picture Arts and Sciences
The Foundry, leading creative software developer, has announced that its MARI development team will be honored by The Academy of Motion Picture Arts and Sciences at the annual Scientific and Technical Awards presentation on Saturday, February 13. The awards recognize individuals that have added value to the filmmaking process. For their contributions to MARI’s development, Jack Greasley, Kiyoyuki Nakagaki, Duncan Hopkins and Carl Rand from The Foundry will receive an Academy Plaque in the Scientific and Engineering Awards category at the ceremony to be held at the Beverley Wiltshire in Beverly Hills.
published 8 months ago   read more
Visual Effects Society (VES) Manages VES Awards Production With Shotgun Software
Visual Effects Society (VES) Manages VES Awards Production With Shotgun SoftwareFrom Submission to Entry Vetting and Voting, Shotgun Is the Center of Awards Tracking and Management Process
Every winter visual effects practitioners around the world compile best-of reels showcasing impressive feats of animation, compositing and VFX in hopes of a nomination for the industry's coveted VES Award. The Visual Effects Society (VES) goes to great lengths to ensure that hundreds of entries are qualified and vetted as part of a submission process with seemingly countless moving parts. This process, run by an awards committee made up of VFX professionals around the world, is connected and managed via Shotgun, the scalable software platform for production tracking, review and asset management.
published 8 months ago   read more
CRYSTAL VISION BRINGS A NEW FRAME SYSTEM TO CABSAT 2016 (STAND ZL2-23)
Crystal Vision will be launching a brand new frame system, Vision 3, on stand ZL2-23 at CABSAT 2016. The initial Vision products include chroma and linear keyers (popular with Crystal Vision’s customers from the Middle East), up and down converters, synchronisers, embedders, video and audio delays and audio converters. As well as the exciting launch of the Vision new products, Crystal Vision has upgraded its existing Indigo products with new and enhanced features. Also on the agenda this year Crystal Vision will be discussing its video over IP solutions for the Vision 3 frame, with the company's conversion expertise resulting in the optimum products for converting between SDI and IP signals.
published 8 months ago   read more
Rising Sun Pictures/Arnold renderer
Rising Sun Pictures Standardizes on Arnold as its Primary Production Renderer
Solid Angle SL announced that Australian visual effects studio Rising Sun Pictures (RSP) has standardized on Arnold as its primary production renderer. The studio made the move to Arnold after realizing a dramatic increase in production efficiency and improvement in image quality while evaluating the software in production on a major feature film.
published 9 months ago   read more
Darin Grant Joins Solid Angle as VP of Engineering
Darin Grant Joins Solid Angle as VP of EngineeringVeteran Technology Exec To Focus on Scaling Development Efforts, Cloud Rendering Strategy
Solid Angle SL, developer of the Arnold advanced image renderer, announced that Darin Grant has joined the company as Vice President of Engineering. Former CTO at Digital Domain and Method Studios and having held senior technology roles at DreamWorks Animation and Google, Grant will help the company scale development operations as its customer base continues to grow, and lead its cloud rendering initiative.
published 9 months ago   read more
Siren Lab Productions Launches On The Heels of VFX Effort for Netflix Original Film, ‘Beasts of No Nation’
Siren Lab Productions Launches On The Heels of VFX Effort for Netflix Original Film, ‘Beasts of No Nation’Multi-faceted, Venice Beach, CA-based creative VFX studio Siren Lab Productions recently launched on the heels of a five-month collaboration with renowned director Cary Joji Fukunaga (True Detective) on his critically acclaimed Netflix original film, Beasts of No Nation, starring Idris Elba, which has already earned raves at the Toronto International Film Festival and from major media outlets such as Yahoo and Huffington Post.
published 10 months ago   read more
MPC LA NEWS: 5 New 3D Artists Hired, 1 Promoted
Burris, Tucker, Saavedra, Broussard, Maude & Trippe Add Major Firepower to MPC LA Advertising 3D Division
In response to new business growth driven by its diverse offering across VFX, VR and color, and industry recognition of excellence most recently with AICP and Cannes honors, MPC Los Angeles is pleased to announce the new hires of five industry-leading artists to its Advertising 3D division.
published 1 year ago   read more
Shotgun Announces New Review & Pipeline Features at SIGGRAPH 2015
Shotgun Announces New Review & Pipeline Features at SIGGRAPH 2015New Review Functionality and Cloud-Powered Shotgun Panel in Maya, Nuke and Other Tools Will Help Artists Go Faster
Today at the SIGGRAPH 2015 conference in Los Angeles, Calif, Shotgun Software announced a new set of features and updates, that will make it easier for teams to review, share and provide feedback on creative projects. The upcoming Shotgun release will include new review and approval features and an updated Client Review Site to streamline collaboration and communication within teams, across sites and with clients. Shotgun's Pipeline Toolkit is also being updated with the Shotgun Panel, which will let artists communicate directly with other artists and see only the information relevant to their tasks directly inside creative tools like Autodesk Maya and The Foundry's Nuke, along with a refreshed Workfiles tool to find and navigate to relevant files more quickly.
published 1 year ago   read more
The Foundry Introduces MARI 3
Now 3D paint artists can iterate faster, manage complexity better and produce higher quality results
At Siggraph 2015, The Foundry will demonstrate MARI 3, the newest version of its industry leading 3D paint package. Ideal for texturing and look development artists in the VFX, animation and games industries, MARI 3 combines productivity enhancing features with broader and tighter pipeline integration. This includes an exposed node graph for advanced users and integration with the rendering and baking capabilities of MODO, The Foundry’s 3D content creation solution. The Foundry will showcase MARI 3 at its Siggraph Booth #309, as well as in its live broadcast from Siggraph on Wednesday, August 12 at 10:05 AM (PDT).
published 1 year ago   read more
Mammal Studios Standardizes on Shotgun for Production Management, Tracking, and Review
Mammal Studios Standardizes on Shotgun for Production Management, Tracking, and ReviewBoutique Los Angeles-based visual effects shop Mammal Studios recently standardized on Shotgun Software for efficient production management, tracking and review. All thirteen of Mammal’s staffers, from artists to supervisors, use Shotgun for shot review to delivery and many things in between. Mammal Studios partner and VFX supervisor Gregory Liegey credits Shotgun as a key component of the company’s success as a newer boutique studio aiming to support sustainable visual effects production in Hollywood.
published 1 year ago   read more
Vicon Vantage Debuts in the US at SIGGRAPH 2015
Attendees will see Vantage in action, presentations by Vicon customers, including ILM, Digital Domain and Epic Games, and virtual reality demos powered by Vicon systems
Vicon, the motion capture (mocap) technology specialist for the entertainment, engineering and life sciences industries, today announced that it will showcase its new intelligent flagship camera platform, Vicon Vantage, for the first time in the U.S. at SIGGRAPH 2015. Vicon will also host a series of customer presentations, in-booth demonstrations and workshops at its booth (#729), and power virtual reality applications at the event taking place on August 10-13 in Los Angeles, California.
published 1 year ago   read more
VR Shader Simplifies 360-degree Review
VR Shader Simplifies 360-degree ReviewNew Shader Available in RV v6.2 to Benefit all RV Users
To accelerate the unique pipeline on “HELP” – the recent 360-degree Google Spotlight Story directed by Justin Lin – The Mill developed a custom VR Shader within the RV image and sequence player enabling filmmakers to review scenes for 360-degree and virtual reality projects. The VR Shader, dubbed the LatLong Viewer, is now also available to all Shotgun RV users with the version 6.2 release, playing back all image formats supported by RV regardless if the image was stitched together from multiple cameras or rendered in CG.
published 1 year ago   read more
Shotgun RV Custom Shader Developed by The Mill to Simplify 360-Degree and VR Review
Shotgun RV Custom Shader Developed by The Mill to Simplify 360-Degree and VR Review New Shader Available in RV v6.2 to Benefit all RV Users
To accelerate the unique pipeline on “HELP” – the recent 360-degree Google Spotlight Story directed by Justin Lin – The Mill developed a custom VR Shader within the RV image and sequence player enabling filmmakers to review scenes for 360-degree and virtual reality projects. The VR Shader, dubbed the LatLong Viewer, is now also available to all Shotgun RV users with the version 6.2 release, playing back all image formats supported by RV regardless if the image was stitched together from multiple cameras or rendered in CG.
published 1 year ago   read more
Zoic Adds Seasoned Flame Artist Toby Brockhurst
Zoic Adds Seasoned Flame Artist Toby BrockhurstCulver City-based visual effects house Zoic Studios has added veteran Flame Artist Toby Brockhurst. With over two decades of experience in VFX, he has worked on effects-driven spots for major brands such as Kia, Guinness, Volvo, EA Sports and BMW, and worked for top shops including MPC, Framestore, The Mill, and Method Studios. He has also amplified the visuals on music videos for the likes of Tori Amos, Air, Annie Lenox, George Michael, Jamiroquai and Missy Elliot, and feature films such as Transformers 3D, Pearl Harbor, Chronicles of Narnia: Prince Caspian, Harry Potter and The Big Lebowski. Recent work out of Zoic includes spots for Jeep, Samsung, and Sony PlayStation.
published 1 year ago   read more
The Foundry Delivers NUKE Non-commercial
Industry Standard for VFX, Editorial and Finishing Free for Non-commercial Use
It’s known in the industry as the most powerful solution for compositing, used for everything from major motion pictures, including the Oscar® winning Gravity, episodic and commercials, to immersive live action content in virtual and augmented reality (VR/AR). In fact, since 2008, every film nominated for an Oscar® for Best Visual Effects has used The Foundry’s solutions.
published 1 year ago   read more
LAIKA picks The Foundry’s FLIX for Kubo and The Two Strings and Future Animated Features
LAIKA, the award-winning animation studio behind The Boxtrolls, ParaNorman and Coraline, has chosen The Foundry’s web-based FLIX software solution to enhance its pre-production and storyboarding process for animated features. LAIKA is using FLIX for its latest animated film project, Kubo and the Two Strings, which uses a 3D stop-motion and CG hybrid technique to tell the story of a sweeping, swashbuckling adventure set in a mythical ancient Japan and is set for release on August 19, 2016.
published 1 year ago   read more
Shotgun Brings VFX Artists Together for Open-Movie Project “Galactic Battles”
Shotgun Brings VFX Artists Together for Open-Movie Project “Galactic Battles”For visual effects artists in Vancouver, pros of all backgrounds and experience levels flock to the VanCG Meetup group for fostering a unified and supportive community. The non-profit organization, led by founder Nick Romick, offers popular monthly educational events, networking, and community-driven collaborative projects to let artists experiment with new techniques and tools outside the office. One such collaborative project currently in progress is “Galactic Battles,” a sci-fi short film featuring both live action and CG that pits the ships from beloved sci-fi franchises against each other in an all-out battle royale.
published 1 year ago   read more
PR: Shotgun Announces New $30 Pricing; Will Include RV in April
PR: Shotgun Announces New $30 Pricing; Will Include RV in AprilShotgun Software, the leading developer of cloud-based production tracking, review and asset management software for film, TV and games, announced today a new pricing model and the upcoming inclusion of RV within the Shotgun toolset. The price of Shotgun is now $30 per account/per month with "Awesome" support, or $50 per account/per month with "Super Awesome" support, and the RV image and sequence player will be included in the next major release of Shotgun in April.
published 1 year ago   read more
OptiTrack MoCap Technology Powers Virtual Reality Hiking Experience for Merrell
OptiTrack MoCap Technology Powers Virtual Reality Hiking Experience for Merrell"TrailScape,” Immersive VR Film, Created by Framestore and Hill Holliday
For the recent launch of its new Capra hiking boot, outdoor apparel brand Merrell aimed to make a splash with its adventure-loving customers by transporting them to a mountaintop using virtual reality (VR) technology. Merrell and its advertising agency, Hill Holliday, teamed with Framestore’s new VR and Immersive Content Studio to create “TrailScape”, the first ever “walk around” commercial VR project, which utilizes Oculus Rift VR headsets and OptiTrack’s motion capture technology.
published 2 years ago   read more
Autodesk & Shotgun Play a Supporting Role for Academy Award Nominees
It’s Academy Awards Season - Great Artists with Great Technology Are Creating Great Movies : Autodesk and Shotgun Software Are CG Tools of Choice for All 5 Best VFX and 7 Best Picture Academy Award Nominees
The role of technology in the service of great storytelling continues to evolve, and this year's Academy Award nominees reflect the impressive artistry of the global computer graphics industry. From Best Pictures and VFX, to Best Cinematography, Animated Features and Shorts, Autodesk Inc. (NASDAQ:ADSK) media and entertainment software played a supporting role in the creation of many of this year's most acclaimed movies. The Academy of Motion Picture Arts and Sciences also recognized Autodesk technology with a Scientific and Technical Achievement Award (Sci-Tech Award).
published 2 years ago   read more
Vicon's Motion Capture Bears Fruit For New Paddington Film
Vicon's Motion Capture Bears Fruit For New Paddington Film Vicon T40 cameras enable Framestore to carry out quality pre-visualisation for marmalade loving bear, Paddington
Vicon, the motion capture technology specialist for the entertainment, engineering and life science industries, today announced that its T-Series motion capture cameras were used on the recent feature film version of Paddington.
published 2 years ago   read more
Crystal Vision press release - Crystal Vision exhibits at CABSAT 2015
CABSAT 2015 in Dubai will see Crystal Vision showing three different keying solutions – products that are traditionally most popular with customers in the Middle East. During the exhibition, which runs 10th – 12th March 2015, some of the products on stand D3-46 will include the Safire 3 chroma keyer which now comes with a full set of control options, MultiLogo logo keyer with new audio features and the award-winning LKEY-SQZ squeeze back keyer in its Middle Eastern exhibition debut.
published 2 years ago   read more
MakerBot and The Foundry Unveil MakerBot Kit for MODO
MakerBot and The Foundry Unveil MakerBot Kit for MODOPartnership Delivers First-Ever MODO 3D App That Uses the MakerBot Thingiverse API and MakerBot Cloud Library API
MakerBot, a global leader in the desktop 3D printing industry, and The Foundry, a global provider of award-winning creative software, introduced the MakerBot® Kit for MODO at the 2015 Consumer Electronics Shows.
published 2 years ago   read more
Shotgun rolls out Version 5.4 Release
Shotgun rolls out Version 5.4 ReleaseNew Update Dramatically Extends Workflow Flexibility and Adds Zoom and Pan of Images and Movies in Review Toolset
Shotgun Software the leading developer of cloud-based production tracking, review and asset management software for film, TV and games, today released Shotgun v5.4. The release includes numerous features to enable even more production efficiency, including support for zoom, pan and scan of stills and movies in review, support for different project workflows, smarter thumbnails, and powerful new ways to connect your data.
published 2 years ago   read more
Design Veteran David Atkinson Joins The Foundry
Design Veteran David Atkinson Joins The Foundry as Head of Design for Commercial Products
The Foundry, provider of award-winning creative software used globally by leading artists, boosted its design expertise today, naming David Atkinson as its head of design for Commercial Products. Atkinson joins The Foundry after several years as creative director at Saddington Baynes, where he worked on campaigns for Honda, Infiniti and Dyson, as well as with advertising agencies such as Wieden&Kennedy, TBWA and Saatchi & Saatchi.
published 2 years ago   read more
The Hollywood Post Alliance Announces Nominees for the 2014 HPA Awards
Gala Awards Event Takes Place November 6, 2014
The Hollywood Post Alliance has announced its nominees for the 2014 HPA Awards, the 9th annual unveiling of these honors. The Awards honor excellence in post production while bringing recognition to the creative achievements of individuals and companies as well as creative excellence and groundbreaking technologies within the post production industry. The HPA Awards are considered the standard bearer for excellence and innovation in the industry.
published 2 years ago   read more
The Mill Announces New Investment for Mill Color
The Mill Announces New Investment for Mill ColorThe Mill Announces New Investment for Mill Color, with Three New Color Talent Hires, Promotions and the Launch of New York’s First Dedicated Commercials 4K Suite
Mill Color is thrilled to announce the expansion of its globally renowned colorist team by introducing three new hires across its US studios. Mill Color in New York welcomes Aline Sinquin as senior colorist with Dave Ludlam joining Mill LA, also in the role of senior colorist. Coinciding with the arrival is the hire of Thatcher Peterson as executive producer color in the Los Angeles Mill studio.
published 2 years ago   read more
IBC 2014: It’s All About Creativity and Flexibility
IBC 2014: It’s All About Creativity and FlexibilityAutodesk Boosts Creative Workflows with Upgrades and Flexible Subscription Models
Autodesk is heading to Amsterdam for the International Broadcasting Convention (IBC) (September 12 – 16, 2014) with updates to its popular VFX, post production and 3D animation creative tools that enable artists to do their best work. In Hall 7, Stand D.25, Autodesk will feature an impressive lineup of speakers from creative shops around the world and also host a special Flame Awards event in celebration of this year’s most outstanding Flame talent.
published 2 years ago   read more
Shotgun Recognizes Excellence with Inaugural Pipeline Awards at SIGGRAPH
Shotgun Recognizes Excellence with Inaugural Pipeline Awards at SIGGRAPHAt the Shotgun User Group held during SIGGRAPH 2014 in Vancouver, Shotgun Software held the first ever Pipeline Awards to honor excellence in pipeline tool development, integration, engineering, and usage. Members of the Shotgun community from around the world submitted inventive tools for consideration, and four were recognized with Pipeline Shotty Awards, distinguishing them as the best pipeline tools of 2014. Shotgun also recognized four individuals as "Pipeline Heroes," leaders who have had a significant impact on the pipeline community through their technical contributions and commitment to sharing ideas and best practices.
published 2 years ago   read more
Shotgun Launches iPhone Review App, Shotgun Desktop, and MARI Integration at SIGGRAPH 2014
Shotgun Launches iPhone Review App, Shotgun Desktop, and MARI Integration at SIGGRAPH 2014New review and pipeline tools geared for artists and supervisors help creative companies work faster and more efficiently
Shotgun Software, developer of cloud-based production tracking, review & approval, and asset management tools for film, TV and games, delivered three major releases today to help creative companies streamline processes and go faster. The company launched a mobile app that brings the power of Shotgun Review to the iPhone; Shotgun Desktop, a native app shelf that gives artists fast access to productivity tools; and integration with The Foundry's MARI 3D paint software, which helps speed up the workflow for texture artists.
published 2 years ago   read more
NVIDIA’s New Professional GPU Lineup Places Quadro at Center of Visual Computing Workflows
NVIDIA’s New Professional GPU Lineup Places Quadro at Center of Visual Computing WorkflowsSIGGRAPH - NVIDIA today unveiled its next generation of NVIDIA Quadro GPUs -- providing new tools and technologies to meet the visual computing needs of the world's leading designers, artists and scientists.
published 2 years ago   read more
Chaos Group’s V-Ray Comes to The Foundry’s MODO, NUKE and KATANA
Development Collaboration Brings Popular VFX, Broadcast and Design Renderer to Industry-Standard Apps
In response to artist and designer demands, Chaos Group and The Foundry have announced that V-Ray will be available for a number of The Foundry's creative software solutions.
published 2 years ago   read more
Shotgun Software Keeps Projects Flowing at Milk
Shotgun Software Keeps Projects Flowing at MilkRising VFX Studio Establishes Pipeline Around Shotgun
Independent visual effects company Milk has standardized on Shotgun for production management and tracking. Based in London, the boutique studio that recently celebrated its one-year anniversary focuses on delivering high end VFX for television and film. Milk positioned Shotgun at the heart of its workflow when establishing a VFX pipeline, and continues to increase the level of integration. Nearly all of Milk's 80 staff members use Shotgun daily particularly across production, administration and pipeline teams.
published 2 years ago   read more
Shotgun Keeps This Summer’s Big Movies On Track
Shotgun Keeps This Summer’s Big Movies On TrackLeading Production Management Software Drives VFX Pipelines at Top Studios
Shotgun Software, developer of the cloud-based collaboration platform for creative companies (recently acquired by Autodesk), was integral to the production of over a dozen of this summer’s tentpole films. Used by visual effects studios worldwide, Shotgun played a key role in keeping artists and shots on track at facilities such as Digital Domain, Milk VFX, Framestore, Method Studios, Double Negative, Atomic Fiction, Image Engine, Rodeo FX, Factory VFX and more, for films including X-Men: Days of Future Past, Transformers: Age of Extinction, Guardians of the Galaxy, Teenage Mutant Ninja Turtles, The Giver, Hercules, Lucy, The Maze Runner, and others.
published 2 years ago   read more
Riding Shotgun at SIGGRAPH 2014
Shotgun Software is gearing up for a lively week of events, education, new releases and more at SIGGRAPH 2014 in Vancouver. Shotgun, the leading developer of cloud-based production tracking, review and asset management software for film, TV and games (recently acquired by Autodesk), will be exhibiting and announcing the details of their latest product releases at booth #741 from August 12-14 at the Vancouver Convention Center. Off the exhibit floor, also be sure to visit Shotgun at any of these events:
published 2 years ago   read more
Vicon Customers to Take Center Stage at SIGGRAPH 2014
Framestore, The Capture Lab, Bradford University, Lumiscaphe, TechViz and Autodesk to Present Motion Capture Techniques for Media, Entertainment and Product Design
Vicon, the motion capture technology specialists for the entertainment, life sciences and engineering industries, has announced a series of customer presentations that will take place at its SIGGRAPH booth (#733) on August 12-14 in Vancouver, Canada. Customers spanning media and entertainment, education and virtual product design will share their motion capture expertise and provide insight into their latest projects. Vicon will also unveil groundbreaking new products, and enhancements to its existing motion capture software.
published 2 years ago   read more
Shotgun Software Passes Bishop Fox Security Audit
Shotgun Software has reached an important milestone with the announcement that it recently passed a stringent security test by global secuirty auditing firm Bishop Fox. This marks Shotgun's ongoing investment in ensuring that its software meets the tight security requirements of its customers in film, television and games.
Shotgun Software, developer of cloud-based production tracking, review, and asset management software for film, TV and games (recently acquired by Autodesk), today announced that the Shotgun software application recently passed a full penetration test by global security auditing firm Bishop Fox. This positive assessment is a milestone marking Shotgun's ongoing investment in ensuring that its software meets the stringent requirements of the creative industry and that its clients can trust the confidentiality, integrity and availability of their intellectual property on the Shotgun platform.
published 2 years ago   read more
SIGGRAPH 2014 Production Sessions Feature Summer Blockbusters, Oscar Winner
SIGGRAPH 2014 will offer presentations on more than 15 of the biggest current and upcoming studio productions, including “X-Men: Days of Future Past,” “Gravity,” “How to Train Your Dragon 2” and “Teenage Mutant Ninja Turtles.” Production Sessions are hosted as part of the Computer Animation Festival and will be held at the Vancouver Convention Centre, 11-14 August.
published 2 years ago   read more
Rainmaker Artists Streamline Project Review With Shotgun
Rainmaker Artists Streamline Project Review With ShotgunRainmaker Entertainment has standardized on the Shotgun production management and review system for secure, efficient collaboration with clients and partners. The Vancouver-based entertainment company has a 15+ year history in animation, and is currently expanding its portfolio of feature films with the upcoming (2015) feature "Ratchet & Clank, "based on the popular Sony Computer Entertainment videogame franchise, as well as TV and DVD projects.
published 2 years ago   read more
TV Skyline's New-Generation OB Vehicle Uses Crystal Vision Interface
TV Skyline's New-Generation OB Vehicle Uses Crystal Vision InterfaceTV Skyline has Chosen Crystal Vision as the Interface Supplier for its New Flagship OB Truck, Ü7 – the Largest and Most Modern Vehicle in the German Service Provider's Fleet.
Based in Mainz and with a fleet of highly equipped OB vans, SNGs, and production vehicles, TV Skyline is a leading service provider for broadcast and multimedia events – providing clients with turnkey solutions for events ranging from the FIFA World Cup to the Wagner festival in Bayreuth. Ü7 was launched in April 2014 and features 22 cameras and three separate control rooms. This new-generation vehicle is targeted at high-end TV production and sports coverage, including the E-Sports event League of Legends All-Star tournament in Paris, and therefore a particular focus was put on the quality of the signal processing and product reliability when selecting the equipment. Based on previous experience and company reputation, TV Skyline selected 51 Crystal Vision boards to provide the up and down conversion, synchronisation, audio embedding and signal distribution.
published 2 years ago   read more
Former Frog Design President Doreen Lorenzo Joins The Foundry’s Board
Former Frog Design President Doreen Lorenzo Joins The Foundry’s BoardNew Board Member to Help Accelerate The Growth of The Design Business
Leading creative software developer The Foundry has announced the appointment of design industry veteran Doreen Lorenzo to its Board of Directors.
published 2 years ago   read more
Cloud Imperium Leverages Shotgun for Production Tracking and Collaboration on MMO Game Production Star Citizen
Cloud Imperium Leverages Shotgun for Production Tracking and Collaboration on MMO Game Production Star CitizenShotgun Software announced that independent game studio Cloud Imperium is using Shotgun to manage review and production tracking on "Star Citizen" – a massively multiplayer online game (MMO) currently in development. Established by Chris Roberts, creator of the Wing Commander series, Cloud Imperium raised more than $44M through crowd funding (including Kickstarter) to develop "Star Citizen." The Shotgun web-based production management, asset tracking and review platform enables Cloud Imperium to organize and review hundreds of new game assets daily, while managing communication between a global network of artists.
published 2 years ago   read more
SGO Sponsors Creative Week at BAFTA
Showcasing Excellence in Creative Output | 2 – 6 June 2014 - BAFTA, 195 Piccadilly London W1J 9LN
SGO is proud to sponsor Creative Week which takes place at BAFTA from 2 - 6 June, drawing the television, film and advertising worlds together. Creative Week is the perfect environment for visitors to meet SGO and discover even more about Mistika's remarkable 4K capabilities and Mamba FX's node-based compositing, within the context of an experts forum. The high-profile event is produced by Media Business Insight (MBI) - the publishers of Broadcast, Screen International and Shots. The full programme covers enticing topics delivered by top industry players from BSkyB, ONSIGHT, The Look, The Mill, The Framestore, The Farm, MPC, Atlantic Productions, and many others.
published 2 years ago   read more
“COSMOS: A SpaceTime Odyssey” VFX Producers Stay In-The-Know with Shotgun
“COSMOS: A SpaceTime Odyssey” VFX Producers Stay In-The-Know with ShotgunVisual Effects Veterans Move Production-Side and Bring Shotgun With Them To Manage Massive Shot Volume and Streamline Multi-Vendor Processes
Shotgun Software announced today that Voyager Pictures, the production company behind “COSMOS: A SpaceTime Odyssey,” has been using Shotgun to keep the 13-episode series’ demanding visual effects deliverables on schedule. Shotgun is the film, TV and game development industries’ trusted platform for production management and review, and as talent moves from visual effects facilities into production companies, many are choosing to bring Shotgun along for the ride.
published 2 years ago   read more
Shotgun Announces First Pipeline Awards to be Held at SIGGRAPH 2014
Shotgun Software, the creative industry s trusted production pipeline partner, announces the first Shotgun Pipeline Awards, recognizing excellence in pipeline tool development, integration, engineering and usage for creative production. Awards will be presented at SIGGRAPH 2014 in Vancouver, Tuesday August 12, at the Shotgun User Group meeting, and announced publicly on the Shotgun Blog (http://blog.shotgunsoftware.com/)
published 2 years ago   read more
Shotgun Client Review Site is Now Available
Shotgun Client Review Site is Now AvailableEnables Studios to Share Work with Clients on Desktops or Mobile Devices Securely and Easily
Shotgun Software has released Shotgun 5.3 featuring a new, integrated Shotgun Client Review Site. This toolset enables creative companies to share media with clients or anyone outside the studio securely, with one click, through free, unlimited client accounts, to desktops or mobile devices. All client feedback is automatically tracked and recorded in Shotgun. The Shotgun Client Review Site replaces a time- and labor-intensive process with a single click, for both studios and their clients.
published 2 years ago   read more
Cinesite Montréal Welcomes Chloë Grysole As General Manager
Cinesite Montréal Welcomes Chloë Grysole As General ManagerWins Contract for X-Men: Days of Future Past, in addition to The Man From U.N.C.L.E.
Cinesite is proud to announce that Chloë Grysole has joined as the General Manager of their newly opened Montréal studio, and with her the start of two major productions.
published 2 years ago   read more
Shotgun Integrates Perforce; Unifies Production Management and Source Control for Games Studios
Shotgun/Perforce integration is a free software update to Shotgun’s Pipeline Toolkit for all clients. Built on Shotgun’s open platform, it can be easily modified and customized to meet any team’s requirements.
published 2 years ago   read more
Shotgun Software Keeps Blur Projects on Track
Shotgun Software Keeps Blur Projects on TrackShotgun Replaces Blur’s Proprietary Production Management Software; Frees Internal Development Resources to Focus on Creative Tools
Shotgun Software announced that Blur Studio has standardized on Shotgun for production management and tracking. Shotgun is the visual effects, game development and animation industry’s trusted platform for production management and review. Blur, known for a diverse roster of work on feature films, commercials and game cinematics and trailers, adopted Shotgun to replace their in-house production management software that was tying up valuable internal development resources.
published 2 years ago   read more
Company 3®, London Adds Top Talent Claire McGrane to Lead UK Facility
Company 3®, London Adds Top Talent Claire McGrane to Lead UK FacilityAward-winning post house Company 3, a Deluxe Creative Services company, today announced that Claire McGrane is joining the London facility to lead the team. In doing so, she also joins the senior global management team for the Company 3 group.
published 3 years ago   read more
The Academy Award Nominations Are Out and the Winner Is.....Digital Artistry
The Academy Award Nominations Are Out and the Winner Is.....Digital ArtistryAutodesk Software Plays an Integral Role in the Creation of Great Movies - Including 8 of the 9 Best Picture Nominees
Great movies are defined by great stories and increasingly, great storytelling is being empowered by digital technology. Autodesk Inc. (NASDAQ:ADSK) media and entertainment staff and software played a starring role in the creation of many of this year's Academy Award nominees across many categories and were recognized by the Academy of Motion Picture Arts and Sciences with two Scientific and Technical Achievement Awards (Sci-Tech Awards).
published 3 years ago   read more
Big Game Day: Five Spots (And Teaser) Edited By Award-Winning Cut+Run
Big Game Day: Five Spots (And Teaser) Edited By Award-Winning Cut+RunCut+Run is proud to have collaborated with award-winning directors and agencies, editing five Super Bowl spots and one pre-game teaser spot.
published 3 years ago   read more
cineSync Used to Complete VFX for Academy Award® Nominee, Gravity
cineSync Used to Complete VFX for Academy Award® Nominee, GravityRising Sun Pictures Relied on Review Software to Help Build Oscar® Contender
Cospective’s video review software cineSync played a key role in a globe-spanning VFX pipeline for Alfonso Cuarón’s "Gravity." Charting the lonely quest of an astronaut (Sandra Bullock) to survive after her spaceship is crippled, the film received ten Oscar® nominations, including one for Best Visual Effects.
published 3 years ago   read more
Zero Gravity Adventures, Rampaging Dragons Among Effects Grabbing VFX Oscar Nominations
Framestore, Industrial Light & Magic (ILM), Pixomondo and WETA Digital are among the visual effects studios whose artists were recently honored with nominations from the Academy of Motion Pictures Arts & Sciences for the Oscar for Best Visual Effects.
published 3 years ago   read more
Imagineer Systems Congratulates Customers on Best Visual Effects Oscar Nominations
mocha customers Framestore, Weta, Digital Domain and more provide groundbreaking visual effects that earned top films the 2013 Academy Award nomination
Imagineer Systems, creators of the Academy Award-winning mocha® Planar Tracking technology, congratulates its mocha customers for their contributions to Oscar®-nominated films in the Best Visual Effects category. Announced yesterday, "Gravity," "The Hobbit: The Desolation of Smaug," "Iron Man 3," "The Lone Ranger" and "Star Trek Into Darkness" each received a nomination for Hollywood’s most sought-after award. Weta Digital, Framestore, MPC, Digital Domain and MPC are among a number of long-time mocha customers responsible for the cutting-edge digital effects used in each film that earned a coveted spot on the list of potentials.
published 3 years ago   read more
Tim Webber, Visual Effects Supervisor For “Gravity”! Appears On The Go Creative Show!
Tim Webber, Visual Effects Supervisor For “Gravity”! Appears On The Go Creative Show!Tim Webber, visual effects supervisor for blockbusters including "Avatar," "The Dark Knight" and the recent mega-film "Gravity" joins Ben Consoli on the Go Creative Show to discuss the behind the scenes of "Gravity" and shares his experience creating one of the most technically challenging films in cinema’s history.
published 3 years ago   read more
The Snapdragon Faster Than A Reindeer? Cut+Run's Jon Grover Helps Spread Holiday Cheer In 'Fast Santa' Spot
The Snapdragon Faster Than A Reindeer? Cut+Run's Jon Grover Helps Spread Holiday Cheer In 'Fast Santa' SpotJolly St. Nick has a lot of territory to cover...and fast, so he’s hitched up his famous sleigh to something much quicker than his team of reindeer: the Snapdragon. “Fast Santa” brings holiday cheer at rocket speed thanks to agency Ogilvy & Mather in collaboration with Framestore and Editor Jon Grover from Cut+Run.
published 3 years ago   read more
Shotgun Announces New Media Management Tools and an Integrated Client Review Site
Shotgun Announces New Media Management Tools and an Integrated Client Review SiteNew studio review tools roll out in back to back releases this December and February.
Shotgun Software revealed the details of its next two releases, 5.2 and 5.3, which significantly expand Shotgun's review and approval tools with a new Media App and an integrated Client Review Site. The Shotgun Media App takes project collaboration to a new level with an artist-friendly studio-wide media library, making it fast and easy for anyone in a project to add media, create playlists, view and annotate images or movies, and share media with anyone on the project, right from any web browser.
published 3 years ago   read more
Out Of This World Motion Capture By Vicon For Smash Hit Film Gravity
Out Of This World Motion Capture By Vicon For Smash Hit Film GravityFramestore invests in 16 Vicon T40 cameras to enable unbeatable pre-visualisation for space scenes in Hollywood blockbuster, Gravity
Vicon, the motion capture technology specialists for the entertainment, defence, life sciences and engineering industries, announced today that its T-Series motion capture cameras were used on acclaimed 3D science fiction thriller and space blockbuster, "Gravity."
published 3 years ago   read more
PipelineFX's Burst License Program Helps SVA Students Avoid Deadline Hell
PipelineFX's Burst License Program Helps SVA Students Avoid Deadline HellAbility to Double License Capacity of its Render Farm For Free Lets Largest US Art School Process 70 Student Shorts in Just Six Weeks
When a Hollywood animation studio gears up for a deadline, it does so with a render farm already consisting of hundreds or thousands of active machines. But when New York's School of Visual Arts (SVA) gears up to render its students' graduation shorts, its farm goes from almost complete inactivity to processing 800,000 frames in a period of six weeks.
published 3 years ago   read more
2013 Hollywood Post Alliance Award Winners Announced Gala Event Spotlights Leaders and Innovators in Post Production
2013 Hollywood Post Alliance Award Winners Announced Gala Event Spotlights Leaders and Innovators in Post ProductionThe 2013 HPA Awards® took place tonight, celebrating talent and innovation in 12 creative categories as well as in three special honors. The HPA Awards recognize individuals and companies for outstanding contributions made in helping to create features, television programs, spots, and entertainment enjoyed around the world. Presented by the Hollywood Post Alliance® - the professional organization for the post production community - the 8th Annual HPA Awards took place at the Skirball Cultural Center in Los Angeles, in front of a sold out audience of industry insiders and luminaries.
published 3 years ago   read more
Vision3 Expands 3D Resources with Mistika at its Heart
Mistika is a 3D Vision at Vision3
In a move to further expand their capabilities, Vision3 has invested in a Mistika post production system from SGO to offer clients an advanced 3D post production pipeline for high level cinema productions in London. Vision3 now hosts a state-of-the-art cinema suite with Mistika and their bespoke shot management and workflow system integrated with SGO's technology. This will enable Vision3 to further develop the creative and narrative set-up that is the hallmark of their approach. Vision3 specialises in stereography within numerous fields of expertise such as studio and independent feature films, high-end natural history documentaries, IMAX, unique special events and commercials.
published 3 years ago   read more
Cause & [Effect] Adds Jenn Dewey As Executive Producer
Cause & [Effect] Adds Jenn Dewey As Executive ProducerNew York-based Cause & [Effect] has added Jenn Dewey as Executive Producer of their growing commercial division. With 15 years of post-production experience, Dewey has developed a fine-tuned expertise for every step in the process: CG, animation, editorial compositing, motion graphics, color correction, visual effects. Joining the team after most recently holding the role of Senior Producer at Method Studios, she has worked on numerous top commercial projects for brands such as Pepsi, HP, ETrade, Verizon, BMW, Nintendo and Twinnings for major agencies such as BBDO NY, Goodby, Silverstein & Partners, Grey, mcgarrybowen, kbs+, Leo Burnett and AMVBBDO.
published 3 years ago   read more
A guide to the VFX of Gravity at VIEW Conference with Max Solomon
At the 14th International VIEW Conference Max Solomon, animation supervisor for Framestore, will unveil the making of the latest Warner Bros blockbuster movie: "Gravity." Max Solomon will deliver a talk covering the evolution of "Gravity" from Storyboard to Final, focusing on previz and animation.
published 3 years ago   read more
Shotgun Software Announces Shotgun for Game Developers
Proven Shotgun Production Management Platform Now Optimized for Game Studios
Leading pipeline tools developer Shotgun Software today announced that its flagship production management tool, Shotgun, is now optimized for integration into game-specific workflows. Primed to tackle increasing challenges in the game industry, this launch is the result of over a year of collaboration with more than thirty top game studios including Avalanche, Microsoft Game Studios, and EA, and allows studios to seamlessly manage their art department's and remote partner's workflow, increasing studios' creativity, productivity and cost-efficiency. Shotgun is unveiling Shotgun for Game Developers at the XDS (External Development Summit), September 3-5 in Vancouver, Canada, and will be providing an overview of the tools at the Shotgun Presentation, Tuesday September 3, 2013 from 1:00-2:30PM.
published 3 years ago   read more
Pixeldust Studios Names Julie Fischer as Senior Visual Effects Producer
Pixeldust Studios Names Julie Fischer as Senior Visual Effects ProducerFischer Previously Held Posts with Framestore, Technicolor, Rhythm & Hues and Digital Domain
Pixeldust Studios, an Emmy Award-winning digital animation and visual design company with studios in the Metro D.C. area and New York City, has named Julie Fischer as its new Senior Visual Effects Producer. The announcement was made today by Ricardo Andrade, Founder/Chief Creative Officer, Pixeldust Studios.
published 3 years ago   read more
Anomaly And Rock Paper Scissors Go Long For Dick’s Sporting Goods
Anomaly And Rock Paper Scissors Go Long For Dick’s Sporting Goods@radical.media is Production Company for Spot
Rock Paper Scissors editor Biff Butler hits the turf with Anomaly and @radical.media to deliver a suspenseful :60 spot for Dick’s Sporting Goods. "Every Snap" takes a panoramic view of the gridiron, sweeping across the flurry of excitement in those crucial seconds before the quarterback receives the ball and the line breaks. This marks Rock Paper Scissors’ second effort in the ongoing campaign following last year’s baseball-themed "Every Pitch", both lensed by "Blue Valentine" Director Derek Cianfrance.
published 3 years ago   read more
Vicon launches Cara – the new face of film and games production
Vicon launches Cara – the new face of film and games production~ The latest addition to Vicon’s digital motion capture suite enables flexible facial tracking for the most efficient high-performance facial animation on the market ~
Motion capture technology innovator, Vicon, today announced the launch of Cara, a pioneering facial motion capture system. The latest addition to the Vicon suite of digital motion capture systems is available to order now.
published 3 years ago   read more
Solid Angle's Arnold Used by ILM as its Primary Rendered on "Pacific Rim"
Solid Angle's Arnold Used by ILM as its Primary Rendered on "Pacific Rim"Solid Angle has signed a license deal with Industrial Light & Magic (ILM), for its global illumination renderer, Arnold. The announcement was made by Mr. Marcos Fajardo, Founder, Solid Angle, and Mr. John Knoll, Chief Creative Officer, ILM.
published 3 years ago   read more
Shotgun Pipeline Toolkit Released at Siggraph 2013
Shotgun Pipeline Toolkit Released at Siggraph 2013Pipeline Toolkit Provides Users with Out-of-the-Box Integrations with Photoshop, Maya, Nuke and Houdini, and a Flexible Customization Framework
Shotgun Software today released the Shotgun Pipeline Toolkit (previously code-named "Tank"), providing studios with a set of out-of-the-box pipeline tools tailor-made for visual effects, animation and game development workflows. Fully integrated into the Shotgun production tracking platform, the Pipeline Toolkit allows studios to rapidly connect their artist applications to the important production information and files that artists need to do their work. It is available now to all clients at no extra charge.
published 3 years ago   read more
Shotgun Production Management Platform Drives White House Down VFX Pipeline
Shotgun Production Management Platform Drives White House Down VFX PipelineUncharted Territory Production Team Collaborates and Manages Ten Visual Effects Vendors Via The Shotgun Platform
The Shotgun production management platform played a pivotal role in helping Uncharted Territory manage the White House Down visual effects pipeline, which was distributed among ten different companies across North America and Europe.
published 3 years ago   read more
Shotgun Software Showcases Latest Software Releases at Siggraph 2013
Shotgun 5.1, User Events and More at Anaheim, Calif Conference
Shotgun Software will be showcasing the latest 5.1 release of their popular production management platform at the 2013 Siggraph Conference, July 22-25 at the Anaheim, Calif Convention Center from booth #737. Shotgun Software is the leading pipeline tools developer for the visual effects and animation industry, and with the Shotgun 5.1 release, enables a host of new features including a redesigned user interface, simplified browsing tools and the option to create and edit playlists in Shotgun’s included Screening Room review tool. Demonstrations from Shotgun integration partners Tweak Software, Zync Render, Fabric Engine and Codex will also be available at booth #737 throughout the conference.
published 3 years ago   read more
Shotgun Software Helps Illumination Mac Guff Manage Despicable Me 2 Production
Shotgun Software Helps Illumination Mac Guff Manage Despicable Me 2 ProductionShotgun Software’s web-based production management platform, Shotgun, kept Paris-based animation studio Illumination Mac Guff on track for the 3D summer family film and last weekend’s box office topper," Despicable Me 2". Flexible and scalable, Shotgun was first installed at the studio in 2007, and has become more deeply integrated into Illumination Mac Guff’s pipeline with each new project.
published 3 years ago   read more
Shotgun Ups Matt Daw to CTO; Isaac Reuben Moves Into Chief Strategist Role
Shotgun Ups Matt Daw to CTO; Isaac Reuben Moves Into Chief Strategist RoleLeading pipeline tools developer Shotgun Software today announced the promotion of Matt Daw to Chief Technical Officer. One of Shotgun's earliest employees, Daw previously led engineering and development for the company. He succeeds Shotgun Co-founder Isaac Reuben, who is shifting to the position of Chief Strategist to focus on overall company direction and development.
published 3 years ago   read more
MPC LA Announces Andy Boyd As Head Of 3D
MPC LA Announces Andy Boyd As Head Of 3DMPC LA is proud to announce the addition of Andy Boyd as the studio’s new Head of 3D. A respected VFX supervisor in the commercial and film industries, he brings a wealth of knowledge and expertise to MPC, as well as a client base built over his 15 years working around the globe.
published 3 years ago   read more
GenArts Releases Sapphire 7 with scheduled debut at NAB 2013
GenArts® Inc., the global leader in specialized visual effects software, today released Sapphire 7. This new release provides users with greater control, increased speed, and an expanding arsenal of effects; empowering users to create higher quality effects in less time.
published 3 years ago   read more
Academy Award Nominations Celebrate Marriage of Storytelling, Artistry and Technology
Digital Artists Worldwide Relied on Autodesk Media & Entertainment Software to Create the Best Movies of the Year
Autodesk, Inc. (NASDAQ: ADSK) Media and Entertainment technology has played a pivotal role in the creation of some of the most iconic and breathtaking movie imagery over the past two decades. From large post-production studios to small boutique houses, talented artists across the globe — from North America and Europe to Asia and Australia/New Zealand — combined digital artistry, Autodesk software and great storytelling to make the most celebrated films of this past year.
published 4 years ago   read more
Shotgun Combines Tracking, Review and Asset Management Products into a Unified Toolset with an Aggressive New Price
Shotgun Combines Tracking, Review and Asset Management Products into a Unified Toolset with an Aggressive New PriceShotgun Software, developer of Shotgun, the leading production management system designed for the visual effects, animation and game industries, announced today a new integrated package and price point. Shotgun now encompasses production tracking, scheduling, review and approval and asset management system, helping modern production pipelines run as efficiently as possible. The new Shotgun is priced at $49.00 USD per seat, per month.
published 4 years ago   read more
Shotgun Hires Rob Blau as Head of Pipeline Engineering
Shotgun Hires Rob Blau as Head of Pipeline EngineeringShotgun Software, a leading pipeline tools developer for the visual effects, games and animation industries, has hired Rob Blau as Head of Pipeline Engineering. Formerly a Pipeline Supervisor at Laika and Dreamworks, Blau brings a wealth of experience to Shotgun to launch its new pipeline team. In this new role, he'll work closely with clients to iterate various workflows and develop innovative new tools and pipelines that encapsulate and perpetuate best industry practices.
published 4 years ago   read more
Atomic Fiction Takes Flight with Shotgun Software
Atomic Fiction Takes Flight with Shotgun SoftwareVisual effects and animation studio Atomic Fiction was recently nominated for a Visual Effects Society (VES) Award for their work on the crash sequence in Robert Zemeckis’ aviation drama Flight and it was Shotgun Software's Shotgun production management tool that kept the project organized. An agile, mid-size studio, Atomic Fiction strives to equip its artists with the best technology tools and Shotgun has been an integral part of that toolset since the studio launched in 2010.
published 4 years ago   read more
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