(Turin, Italy--October 1, 2012) VIEW conference director Maria Elena Gutierrez has announced that senior visual effects supervisor Dan Glass of Method Studios will give a world premiere presentation on the feature film “Cloud Atlas”. Directed by Lana and Andy Wachowski and Tom Tykwer, the Warner Bros. release received a 10-minute standing ovation at its Toronto Film Festival premiere. “Cloud Atlas” is scheduled for wide release beginning in late October.
“We’re thrilled that Dan Glass is coming to Torino to present the visual effects work on this innovative film,” Gutierrez says. “Dan’s brilliant career in visual effects has included supervising work on “Tree of Life”, “Batman Begins”, and the “Matrix” sequels, so he has much to share with us. He joins a stellar list of speakers this year at what promises to be a deeply rewarding conference.” Other notable additions to the speaker’s list include:
• Tristan Oliver, Cinematographer for “ParaNorman”
Tristan was the cinematographer at Laika studios for ParaNorman, a 3D stop frame feature. His 24-year career as a cinematographer includes a long collaboration with director Nick Park at Aardman Studios (Academy award winners, “Wrong Trousers” and “A Close Shave”) and the Oscar-nominated “The Fantastic Mr. Fox”.
• Habib Zargarpour, Creative Director for Microsoft Studios.
Having received two Oscar nominations and two BAFTA awards for his visual effects work on feature films, Zargarpour left that world and joined Electronic Arts where, as senior art director, he received a Visual Effects Society award for the effects in “Need for Speed Most Wanted. He’ll speak on Virtual Production: Games vs Film.
• Sirio Quintavalle, Visual Effects Supervisor, Framestore, on Sherlock Holmes II
After working on the award-winning television series “Walking with Dinosaurs,” Quintavalle joined the feature film department at Framestore. His credits now include “Harry Potter”, “The Golden Compass”, “The Dark Knight”, and “Where the Wild Things Are”.
• Henrik Fett, LOOK Effects Founder and Senior Visual Effects Supervisor.
Fett will share his view of the future of visual effects from a business point of view. His talk is titled, “Evolution: Growing the VFX Business Model to Meet Changing Times.
• Erminio Pinque, Performer and Director BIG NAZO lab.
Pinque teaches “Creature-Creation” in the Film, Animation, and Video Department of the Rhode Island School of Design. His students build creatures with an experimental 3-D fabrication process that pushes the boundaries of puppet, mask and costume design.
These outstanding experts in their fields join a remarkable roster of speakers that include director Genndy Tartakovsky presenting the Italian premiere of footage from Sony Pictures’ “Hotel Transylvania”, writer/director Eric Darnell, who directed all three “Madagascar” films created at PDI/DreamWorks, seven-time Academy Award winning sound designer “Gary Rydstrom” from Skywalker Sound, broadcast television director “Dan Attias, “Partysaurus Rex” director “Mark Walsh” from Pixar Animation Studios, HALO creative director Josh Holmes, who will premiere “HALO 4”, and Bit Films founder Chris Perry.
Oscar winner Paul Franklin from the Double Negative company will present work on “The Dark Knight Rises”, Jason Smith, associate visual effects supervisor at Industrial Light & Magic “The Avengers”, and “David Schaub”, animation supervisor at Sony Pictures Imageworks, “The Amazing Spider-Man”.
“We are blessed that such wonderful speakers are coming to Torino,” Gutierrez says. “I am so excited about our program. We have sessions that will help professionals improve their business and their art. We have practical workshops for students and professionals. We have the debut of VIEW’s Creative Bootcamp in which participants will collaborate with feature film directors, videogame creative directors, sound designers, animators, and artists to imagine and invent the world of 2025. And, we have sessions that will inspire everyone to imagine the future.”
Other stimulating sessions include:
• Venture Capital Mini-Workshop, and Lessons from a Career in Digital Media. Two sessions presented by Glenn Entis, founder and general partner, Vanedge Capital, Academy Award Winner, former co-founder of PDI, CEO of Dreamworks Interactive.
• Fostering Clarity with Tom Wujec. As a recognized thought-leader and award-winning innovator, Tom works with Fortune 500 companies to foster innovation practices at all stages, from strategic and business planning to the design and implementation of digital design tools.
• Roundtable with Directors Eric Darnell, Dan Attias, and Genndy Tartakovsk, along with sound designer Gary Rydstrom, cinematographer Tristan Oliver, and professor Chris Perry will participate in two roundtable discussions on the future of cinema.
• 20 years of Innovation in Character, Creature and Effects Animation with Rob Bredow, Chief Technology Officer and Visual Effects Supervisor at Sony Pictures Imageworks.
• Marketing Animation and Visual Effects with Hollywood publicity veterans Olivier Mouroux (DreamWorks Animation, Walt Disney Motion Pictures, Sony Pictures Animation) and Steven Argula (Pixar Animation Studios, Sony Pictures Imageworks).
• Career Opportunities with Pam Hogarth, Director of Marketing for LOOK Effects, and Vice-chair Visual Effects Society who reflects on a career in teaching animation.
• Transmedia: Visualization, Games, and Immersion with Jon Peddie, president of Jon Peddie Research. Computer graphics pioneer Dr. Peddie provides market forecasting services and consulting. He is frequently quoted in trade and business publications.
The VIEW Conference 2012 Announces workshops in Turin, Italy!
October 15 to 19
With topics ranging from fighting robots to animation, product design to sound design, character creation to camera mapping, and game design to storytelling, VIEW 2012 offers professionals and students a remarkable chance to learn from some of the leading directors, animators, artists, storytellers, and designers in the world. Some sessions limit the number of participants, so conference organizers suggest early enrollment to ensure a guaranteed seat.
DESIGN THE FUTURE: Creative Bootcamp – Designing for a New World
Autodesk fellow, author, Singularity University professor Tom Wujec brings together directors Eric Darnell (PDI/DreamWorks) and Dan Attias, sound designer Gary Rydstrom (Skywalker Sound), industry veteran Glenn Entis (Vanedge Capital), game designer Vander Caballero (Minority), animation supervisor Rex Grignon (PDI/DreamWorks), director/animator Mark Walsh (Pixar), and game evangelist Marco Mazzaglia (Milestone) to imagine with participants the year 2025.
What will everyday life feel like? What technologies will we use? What will movies, television, and games evolve into? This will be a lively, interactive workshop in which participants and conference leaders will think and work together to design the future.
PART 1: Develop Future Scenarios: Thursday, Oct. 18, 16:00-19:00
Using trend data from several sources, participants will work in small groups to speculate about life in 2025 and develop a series of future scenarios.
PART 2: Prototype the Future: Friday, Oct. 19, 9:00-13:00
Based on insight from day one, participants will develop sketches, mock-ups, and prototypes of future products: movies, videogames, shoes, medical devices, personal robots, and who knows what else? The future is yours for the making!
•Master Class with 7-time Academy Award Winner Gary Rydstrom of Skywalker Sound
Friday, Oct. 19, 10:00 – 12:15
“I invite people who work in sound and filmmakers interested in creatively using sound to bring questions and short examples of their work to this master class. We will explore how sound is being used and how it can be better used to tell stories.
• Game Design Bootcamp with Josh Holmes, Creative Director, Halo 4
Wednesday, Oct. 17, 9:30-17:15. Space limited to 30 participants
Teams design, construct, and pitch a game that can be played in less than 15 minutes by up to five players. Bootcamp leader Holmes promises unforeseen events that participants will need to deal with. Prizes awarded to the winning game designs.
• MelBotWars: Virtual Fighting Robots with Habib Zargarpour, Creative Director, Microsoft Studios.
Thursday, Oct 18, 9:00 – 12:00
Autonomous robots fight each other using RBD, rigid body dynamics in Maya. Contestants build their own robots, add intelligence using mel scripting, and in the process learn about physics and RBD in Maya. Prize awarded for the last standing robot!
• Creating Emotional Games with Vander Caballero, Creative Director, Minority
Monday, Oct 15, 10:00 – 15:45. Space limited to 30 participants.
Participants will learn how to design games people will play to the end. At the end of the workshop, participants will leave with a narrative structure for a full game that they designed. Workshop leader suggests that all participants play the game Papo & Yo before attending.
• Creating a Memorable Character – Animation Bootcamp with Rex Grignon, Head of Character Animation at DreamWorks Animation
Monday, Oct 15, 14:00 – 17:00
Participants will read script pages, listed to audio tracks, and then break into teams to create a compelling character from a character’s description or a recording. At the end of the session, they will pitch their ideas and share the process that led to their decisions.
• The Big Story with award-winning writer/director Chris Perry
Wednesday, Oct. 17, 10:00 – 13:15
Learn how to work from script to screen. By reverse engineering short films, participants will map the turns of narrative and character, and understand the visual choices the directors, designers and cinematographers made.
DIRECTING MASTER CLASS: Ask the Director – Dan Attias
Dan Attias has directed more than 60 episodes of the most famous and critically acclaimed television shows in America including The Sopranos, The Wire, Deadwood, Lost, Six Feet Under, Homeland, Damages, Big Love, Dr. House, Alias, Heroes, True Blood, The Killing, Northern Exposure
, and Entourage
for which he has received multiple Emmy nominations. In 2009, he received the Directors Guild of America Award for Distinguished Directing in Episodic Drama. Now, in a special VIEW workshop, Dan Attias will answer questions, discuss the directing process, and show participants how the process works by directing two actors reading a scene.
• Creature- Creation Invasion workshop with Erminio Pinque, Creature fabricator / performer and Director, BIG NAZO LAB
Friday, Oct. 19, 9:00 – 13:00
The VIEW Conference BIG NAZO LAB Creature-Creation Workshop will explore ways in which low budget, hand-constructed character elements can inspire alternatives to hi-tech digital special effects.
Using scissors, staplers and other basic tools, participants will transform thin sheets of foam into functional characters that can be animated and performed in real time by way of innovative fabrication and movement-manipulation techniques.
The session will end with the production of a short group video or an invasion of a public space with students transforming into their own hand-crafted creature-personas.
The Instructor, Erminio Pinque, is Director of the BIG NAZO LAB, an international performance group and creature shop based in Providence, RI in the USA. Erminio is a professor at the Rhode Island School of Design Film Animation Video Department where he teaches “Creature-Creation.”
• Storytelling, a Comparative Anatomy with graphic novelist Roberto Recchioni
Monday, October 15 9:00 – 13:00
Learn now to develop a story and bring it to life with graphic novelist, comic-book author, and scriptwriter Recchioni. Understand how to create stories for different languages and media.
CHARACTER DESIGN & CONCEPT ART
• Wacom for Character Concept Techniques with Daniele Angelozzi, 3D Artist and Z-Brush Certified Instructor.
Learn how to create organic and hard surface models using new features in ZBrush, then move the models into Photoshop where, using Wacom tablets participants will create concept art.
Tue Oct. 16, 12:15 – 13:15; Wed 17, 9:00 - 10:00; Thurs 18, 9:00-10:00;
Friday 19, 14:15 - 15:15
DIGITAL-PAINTING WITH OPEN SOURCE SOFTWARE
using Wacom tablets David Revoy, discover alternative libre and open-source tools, and learn digital-painting technics.
Monday Oct. 15, 9:00 – 13:00; Tue 16, 15.15 - 18.30; Wed 17, 11:15 - 15.15; Thur 18, 11:15 - 16:15
DIGITAL MATTE PAINTING
• Camera Mapping Workshop with Daniel Shutt from Escape Studios
Learn how to create a photorealistic environment from a photographic still by aligning geometry and cameras to a backplate and then mapping from the camera’s perspective.
Fri 19, 9:00-16:15
Introduction and development of the Blender source code
Fabio Russo, this workshop is about the analysis of the development of new features in Blender. We will start from the illustration of the projects AMA and Layer, explaining how they work and their purpose within the program. Then, we will talk about their implementation and how to manage the source code of Blender, exploring the structure and organization of files and folders.
We will create a simple modifier, step by step, explaining the functionality of the files used and how to make it communicate with the UI.
Finally, we will compile and test the new feature.
Thurs 18, 9:00-13:15
Introduction to the Blender Python API
Luca Bonavita, this workshop will introduce the basics of Blender's Python API concepts. We will explore some areas of the API and we'll write some one-liner in the Blender's console, to later collect them in a more complex script to be executed from the Blender's text editor. Further, we will write a basic addon to be added to our blender installation, and finally we will analize some official addon in order to understand more complex usage of the API. If time will permit, we will learn how to compile Blender as a Python module using CMake.
Thurs 18. 14:15-18:30
The 13th Annual VIEW Conference will be held October 15 to 19 in beautiful Turin, Italy. Speakers include Genndy Tartakovsky, director of Hotel Transylvania
, Eric Darnell, director of Madagascar 3
, Gary Rydstrom, Academy Award winning sound designer, Paul Franklin, VFX supervisor for The Dark Knight Rises
, Dan Glass, visual effects supervisor for Cloud Atlas
, Dan Attias, award-winning broadcast television director, Rob Bredow, CTO and visual effects supervisor at Imageworks, David Schaub, animation supervisor for The Amazing Spider-Man
, Mark Walsh, Supervising Animator for Brave
and director of “Partysaurus Rex,” Jason Smith, associate VFX supervisor for The Avengers
, Rex Grignon, head of character animation at DreamWorks Animation, Tristan Oliver, cinematographer for ParaNorman
, Josh Holmes, creative director of HALO
, and many others.