(Oxford, United Kingdom--August 23, 2013) Vicon, the motion capture technology specialists for the entertainment, defence, life science and engineering industries, announced today that its T-Series system was used on the video game Dead Island Riptide which reached number 1 in the gaming charts.
Dead Island Riptide is an action role-playing survival horror game
and a sequel to 2011's Dead Island
. Riptide takes place immediately after the ending of Dead Island, with the four immune survivors - ex-American football
player Logan Carter, rapper Sam B, Hong Kong police officer Xian Mei, and Australian bodyguard Purna - landing on a military ship after escaping from the prison island.
Alvernia Studios was established in 2006 and is the largest motion capture studio in Poland.
Using a 24 camera T160 system with Vicon’s innovative Blade software, Alvernia captured data for the main characters and Zombies which they then supplied to Techland, the developer of the game. Techland applied the motion capture data into the characters which were used in the gameplay and cut scenes.
‘For this project we needed to capture the body and fingers of multiple actors in a large volume. T-Series with Blade handled this beautifully, delivering crystal clear data. Thanks to the Blade software we’re able to customise our pipeline to how we want to work, making it more efficient and a joy to work with’. Łukasz Zawłocki, head of motion capture department, Alvernia Studios.
Alvernia has used the Vicon system on games such as Dead Island, Gears of War: Judgement, Call of Juarez: The Cartel, The Witcher Series and many more.
Imogen Moorhouse CEO, Vicon commented: ‘Vicon has worked with Alvernia on several challenging projects in the past and it’s exciting that this project in particular has reached no 1 in the gaming charts. It is very satisfying that our technology has been involved in Alvernia’s achievements with this project and we look forward to continued success with Alvernia.’
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Academy Award®-winning Vicon is the world’s largest supplier of precision motion tracking systems and match-moving software. It serves customers in CG animation, film, visual effects, computer games, broadcast television, as well as engineering and life sciences industries.
Vicon is a subsidiary of OMG (Oxford Metrics Group - LSE: OMG), plc., a group of technology companies that produces image understanding solutions for the entertainment, defence, life sciences and engineering markets. Other holdings include: 2d3, a manufacturer of specialised image understanding software for defence applications; Yotta DCL a UK highways surveying business; and OMG Life, a new consumer subsidiary.
Among many others, Vicon and OMG global clients include:
Audiomotion, The Imaginarium, Quantic Dream, SEGA, Konami, Activision, Sony, Dreamworks, ILM and USC
Nuffield Orthopaedic Centre - Oxford, Headley Court, University of Western Australia, Adidas, Digital Human Research Centre - Japan, Gillette Children’s Specialty Healthcare, Shriners, Marquette, UMich and Red Bull
European Space Agency, BMW, Council for Scientific and Industrial Research – South Africa, ETH Zurich, Korea Institute of Ocean Science and Technology, NRL, UPENN GRASP, MIT, Ford and General Motors
For more information about OMG and its subsidiaries, visit: http://www.omgplc.com, http://www.vicon.com, http://www.vicon.com/boujou, http://www.moves.com, http://www.2d3sensing.com, http://www.yottadcl.com
About OMG plc
OMG plc (Oxford Metrics Group. AIM: OMG) is a group of technology companies producing image understanding products and services for the entertainment, defence, life science and engineering industries.
The Group’s technology is used to capture the movements of actors (for the movie industry), sportsmen (for video games or improving team performance), children with cerebral palsy, rehab patients and animals (for medical, life science and research industries). The technology is also used for recording the condition of highways and the assets that surround them; or even for providing image intelligence and situational awareness from drone aircraft. Through this diverse offering the Group has earned its strong international reputation for precision from pixels.
Founded in 1984, the Group is headquartered in Oxford, UK, and has four offices in the US and two in the UK. It has customers in over 50 countries and is a quoted company listed on AIM, a market operated by the London Stock Exchange. The Group trades through four operating subsidiaries: Vicon, the world's largest motion capture and movement analysis company, 2d3, a manufacturer of specialised image understanding software for defence applications, Yotta, our highways software and surveying business and OMG Life, a new consumer subsidiary.
The Group's global clients spanning the worlds of science, medicine, sport, engineering, gaming, film and broadcast include: major hospitals and research facilities such as Guy's Hospital, Nuffield Orthopaedic Centre and Loughborough University, engineering industry leaders including: Ford Motor Company, BMW, Airbus and Toyota, and in the entertainment sector; Sony, Industrial Light and Magic, Sega, Nintendo, UbiSoft, EA and Square Enix. In highways, clients include Highways Agency, East Sussex, Lancashire, Transport for London, Cheshire East and West as well as many others.
For more information about OMG and its subsidiaries, visit
http://www.omgplc.com, http://www.vicon.com, http://www.2d3.com, http://www.yottadcl.com
About Alvernia Studios
Alvernia Studios is the largest and the most modern film studio in Poland. The facility combines complex film services with investment in its own productions and co-productions. The studio produces international features for theatrical release, video games, music projects and commercials. Recent credits include: "Arbitrage", dir. Nicholas Jarecki (USA-Poland, 2012), “Crulic – a Path to Beyond”, dir. Anca Damian (Romania-Poland, 2011), “Azaan”, dir. Prashant Chadha (India, 2011), “Essential Killing”, dir. Jerzy Skolimowski (Ireland-Norway-Poland-Hungary, 2010).
A filmmaking one-stop shop that offers soundstages including a shadeless spherical bluescreen, a music scoring studio, mobile units in a fleet of modern swap bodies, full shooting equipment, and motion capture services based on ultramodern Vicon cameras. Postproduction facilities offer a full range of services, starting with a negative laboratory with telecine transfers, followed by scanning and color correction. The Studios’ comprehensive services are delivered by an experienced, professional, international team and state-of-the-art technology required to produce even the most sophisticated projects.
For more information visit http://www.alvernia.com