Bethesda Game Studios Choose Vicon for New Motion Capture Stage

News

Vicon the clear choice for accuracy, flexibility and ease of use

Last Updated: September 22, 2013 4:22 am GMT
(Oxford, United Kingdom--September 22, 2013) Vicon, developer of motion capture products for the entertainment, life science and engineering markets, today announced that it has installed a new motion capture system equipped with its industry-leading T-Series cameras at US-based developer, Bethesda Game Studios®.

As creators of the 2011 Game of the Year, The Elder Scrolls V: Skyrim®, the 2008 Game of the Year, Fallout® 3, and the 2006 Game of the Year, The Elder Scrolls IV: Oblivion®, Bethesda Game Studios is one of the most respected and accomplished game development studios in the industry.

“I’ve used just about every commercially available motion capture system out there, but I always find myself coming back to Vicon,” said Jeremy Bryant, senior animator at Bethesda. “Their accuracy, flexibility, and ease of use are hard to beat.”

Vicon’s entertainment software Blade 2 faithfully reproduces a live stage-captured performance with an accurate, fast and clean real-time digital visualization with the all-new Axiom real-time engine. Bryant added: “With the new version of Blade 2, Vicon has really upped its game on the real-time solver. Now I get accurate real-time solving, as well as the rock-solid offline processing that Vicon is so well known for.”

Jeffrey Ovadya, US sales director at Vicon, said: “Having played numerous Bethesda Game Studios titles over the years, I am personally overjoyed that they have chosen to work with the Vicon T-Series system. With Blade 2 running the new Axiom engine, Bethesda Game Studios will vastly reduce their post-processing time, enabling them to focus on what they do best: creating beautiful, engrossing, and cutting-edge games.”

About Vicon
Academy Award®-winning Vicon is the world’s largest supplier of precision motion tracking systems, and match moving software. It serves customers in the CG animation industry, film, visual effects, computer games, and broadcast television, as well as engineering and life science industries.

Vicon is a subsidiary of OMG (Oxford Metrics Group - LSE: OMG), plc., a group of technology companies that produces image understanding solutions for the Entertainment, Defence, Life Science and Engineering markets. Other holdings include: 2d3, a manufacturer of specialised image understanding software for defence applications; Yotta DCL our highways surveying business in the UK; and OMG Life, our new consumer subsidiary.

Vicon and OMG global clients include: Life Science leaders University of Pennsylvania, the VA Hospitals, Shriners Hospitals for Children, Titleist Golf, The Andrews Institute; Engineering industry leaders Ford, BMW, Airbus, Lockheed, Pratt-Whitney, NASA, Caterpillar, International Truck, and Toyota; and Entertainment companies Sony Pictures Imageworks, Sony Computer Entertainment, Industrial Light and Magic, Sega, Nintendo, Ubisoft, Activision, Electronic Arts, Square Enix and many others.

For more information about OMG and its subsidiaries, visit: http://www.omgplc.com, http://www.vicon.com, http://www.vicon.com/boujou, http://www.moves.com, http://www.2d3sensing.com, http://www.yottadcl.com or http://www.autographer.com.

About Bethesda Game Studios
Bethesda Game Studios is the award-winning development studio known around the world for its groundbreaking work on The Elder Scrolls® series. Creators of the 2011 Game of the Year, The Elder Scrolls V: Skyrim®, the 2006 Game of the Year, The Elder Scrolls IV: Oblivion®, and 2008 Game of the Year, Fallout® 3, Bethesda Game Studios has earned its reputation as one of the industry's most respected and accomplished game development studios. For more information on Bethesda Game Studios, visit http://bgs.bethsoft.com.

The Elder Scrolls, Skyrim, Oblivion, Bethesda Game Studios, Bethesda Softworks, Bethesda, ZeniMax and their related logos are registered trademarks or trademarks of ZeniMax Media Inc. in the United States and/or in other countries. All Rights Reserved.

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