Ender's Game: The Set-to-Screen Colour Pipeline


Last Updated: November 6, 2013 7:00 pm GMT
With 1500 VFX plates, 900 final VFX shots and 350,000 R3D source VFX frames spread across more than a year's work and a hundred different people, Light Iron colorist and co-founder Ian Vertovec and CEO Michael Cioni needed to create an efficient data management and color pipeline for Ender's Game. In this case study, Light Iron takes you step by step through the collaboration and innovation that fueled this demanding project.


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