Quantic Dream Doubles Its Investment in Vicon to Deliver ‘Outstanding’ Performance Capture

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T-Series Upgrade Increases Full Performance Capture Space By Over 200% Helping Quantic Dream Achieve More with Less Technology

Last Updated: April 17, 2014 4:58 pm GMT
(Oxford, United Kingdom--April 17, 2014) Vicon, the motion capture technology specialist for the entertainment, life science and engineering industries, today announced that Quantic Dream, the world renowned games studio, has invested in 38 additional T-Series T160 cameras. Having previously enlisted Vicon technology for PS3 exclusive titles, "Beyond: Two Souls" and "Heavy Rain," the recent investment will enable Quantic Dream to execute future high-profile projects in a larger full performance capture (FPC) space than ever before.



The upgrade more than doubles the available FPC volume, increasing the space from 3x4x3m, to 6l x 4w x 3h. Guillaume de Fondaumière, co-CEO at Quantic Dream said: “For any project, we usually require a mix of body mocap and full performance capture. Previously, this would mean having to create a new wall of trussing to mount the cameras into a smaller volume and re-configuring the system. This could take anywhere up to five days every time we needed to switch between the two set-ups. Our new system enables us to keep all the cameras on the same rig, meaning we can quickly and easily switch between body and full performance capture saving days of production time.”

The newly equipped studio is now capable of both full performance capture for at least eight people and body capture at any time, providing Quantic Dream with a flexible and cost-effective solution. Vicon’s extensive pre-consultation work at the site ensured that the new studio fulfilled all of the requirements laid out by Quantic Dream in maximising the full potential of the space and providing industry proven, production ready data through the integration of Vicon’s data processing and capture tool, Blade 2.

Fondaumière continues: “The challenge for us was guaranteeing a quality full performance capture rig for our studio space. The Vicon team used their knowledge and expertise to design the studio and delivered over and above what we expected to achieve with fewer cameras than we thought possible. We are truly amazed at the results.”

Imogen Moorhouse, CEO at Vicon commented: “Quantic Dream are a longstanding and innovative customer; so it was exciting to be challenged by them to deliver increased efficiency. We’re delighted to have provided them with a studio that fits all requested purposes and exceeded their expectations. Quantic Dream’s further investment in the T160, in combination with Blade 2, is testament to the camera’s data quality and power and the software’s reliability and production ready toolset.”

Technical breakdown:
New system
  • Camera count: 76 T160s
  • New body capture volume: 11m x 6m x 3m
  • New Performance capture volume: 6m x 4m x 3m
  • Talent count for PC stage: at least eight actors

Previous system
  • Camera count: 64 – 36 T160s and 28 MX40s
  • Previous body capture volume: 11m x 6m x 3m
  • Previous performance capture volume: 3m x 4m x 3m
  • Talent count for PC stage: four actors


About Vicon
Academy Award®-winning Vicon is the world’s largest supplier of precision motion tracking systems and match-moving software. It serves customers in CG animation, film, visual effects, computer games, broadcast television, as well as engineering and life sciences industries.

Vicon is a subsidiary of OMG (Oxford Metrics Group - LSE: OMG), plc., a group of technology companies that produces image understanding solutions for the entertainment, defence, life sciences and engineering markets. Other holdings include: 2d3, a manufacturer of specialised image understanding software for defence applications; Yotta a provider of software and services for infrastructure asset management; and OMG Life, a new consumer subsidiary.

Among many others, Vicon and OMG global clients include:
Entertainment: Audiomotion, The Imaginarium, Quantic Dream, SEGA, Konami, Activision, Sony, Dreamworks, ILM and USC Life Sciences: Nuffield Orthopaedic Centre - Oxford, Headley Court, University of Western Australia, Adidas, Digital Human Research Centre - Japan, Gillette Children’s Specialty Healthcare, Shriners, Marquette, UMich and Red Bull Engineering:European Space Agency, BMW, Council for Scientific and Industrial Research – South Africa, ETH Zurich, Korea Institute of Ocean Science and Technology, NRL, UPENN GRASP, MIT, Ford and General Motors

For more information about OMG and its subsidiaries, visit: http://www.omgplc.com, http://www.vicon.com, http://www.vicon.com/boujou, http://www.moves.com, http://www.2d3sensing.com, http://www.yotta.co.uk or http://www.autographer.com.

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