(Vancouver, SIGGRAPH--August 12, 2014) Autodesk 3ds Max 2015 software helps increase overall productivity for artists and designers working with the high-resolution assets required by today’s demanding entertainment and design visualization projects.
The newest update adds new features that help artists easily create and exchange complex assets across multiple workflows:
-- OpenSubdiv Support: Extension 1 adds the top featured requested from the community. Open-sourced by Pixar, OpenSubdiv allows artists to represent subdivision surfaces, visualize their model interactively without the need to render, and offers overall greater productivity.
-- Alembic Support: Alembic makes processing complex animated and simulated data more memory efficient and allows artists to view large datasets in the Nitrous Viewport and transfer them to other programs.
-- Enhanced ShaderFX: Enhancements to the ShaderFX real-time visual shader editor offer expanded shading options and better shader interoperability between 3ds Max, Maya, and Maya LT. With new node patterns -- wavelines, voronoi, simplex noise, and brick -- as well as a new bump utility node and a searchable node browser, game artists and programmers can create and exchange advanced shaders more easily.
Extension 1 for 3ds Max 2015 is available August 12, 2014. For the full feature details, visit http://www.autodesk.com/products/3ds-max/overview