Adds New Variance-Based Adaptive Sampler and Final Frame GPU Rendering to Latest Free Update
Last Updated: March 1, 2016 7:09 pm GMT
(Sofia, Bulgaria--March 1, 2016) Today, Chaos Group releases V-Ray 3.3 for Maya, a free update to the fastest version of V-Ray yet. Total improvements since its debut now number over 200, including speed boosts of 20-50% on most scenes and better performance for geometry, textures, shading, and volume rendering.
V-Ray 3.3 for Maya features a new Variance-based Adaptive Sampler [VBAS] with better noise detection for cleaner images. By updating V-Ray’s core image sampler, it is now possible to evaluate lights and materials automatically, cutting user set-up time and the adjustments needed for professional design, advertising, television and feature film work.
A major update to V-Ray RT enables final frame production rendering on the GPU. Optimized texture memory, faster resizing and loading of textures, and improved shading have also been added. When coupled with GPU support for hair, subsurface scattering, displacements, tiled textures, and light cache GI, this update becomes a powerful asset for high-level production work.
“V-Ray 3.3 for Maya is our biggest update yet, the equivalent of two service packs in one,” said Vlado Koylazov, CTO of Chaos Group. “V-Ray for 3ds Max and Maya are now at the same level.”
Ray Traced Rounded Corners
Generate smooth edges between different objects at render time with no extra modeling
Blended Triplanar Mapping Texture
Quickly apply seamless textures without UVs
Stochastic Flakes Material
Create ultra-realistic materials with sparkle effects like snow, sand, and car paints
V-Ray Falloff Texture
Add falloff and Fresnel effects based on viewing direction
New Sky Model and Aerial Perspective
Simulate more natural looking skies with the new Hosek sky model, and add realistic atmospheric depth with the aerial perspective volume shader
V-Ray Clipper with Render-Time Booleans
Create sections and cutaways using any mesh object
Faster Volume Rendering
Faster volume rendering with probabilistic sampling
Supports OpenVDB caches from Houdini 15 and FumeFX
Preview volume grid objects in the Maya viewport
Improved Global Illumination
More robust reflective GI caustics for better light propagation, and more natural illumination of interior scenes
Now supports look development nodes introduced in Maya 2016 Extension 1
Now supports the latest version of OpenSubdiv
Up to 2X faster performance when calculating the subdivided meshes
Added support for color sets
Cache XGen collections to V-Ray scene files for better performance
Added support for displacement, subdivision, and custom attributes through VRayUserColor texture
Added support for frame animation from archive
Optimized user interface and default render settings
of V-Ray 3.3 for Maya is also available.
V-Ray 3.3 for Maya is a free update for all V-Ray 3.x for Maya customers. Login at chaosgroup.com to download.
About Chaos Group
Chaos Group is a worldwide leader in computer graphics technology that helps artists and designers create photoreal imagery and animation for design, television, and feature films. Chaos Group’s physically based lighting and rendering software V-Ray is used daily by top design studios, architectural firms, advertising agencies, and visual effects companies around the globe. Today, the company's research and development in cloud rendering, material scanning, and virtual reality is shaping the future of creative storytelling and digital design. Founded in 1997, Chaos Group is privately owned with offices in Sofia, Los Angeles, Baltimore, Seoul, and Tokyo. For more information, visit: chaosgroup.com.