(Chicago, IL--March 15, 2017) Registration is now open for SIGGRAPH 2017
, the world’s leading annual interdisciplinary educational experience showcasing the latest in computer graphics and interactive techniques. To register for this year’s event, which will be held 30 July–3 August 2017 in Los Angeles, please see http://s2017.siggraph.org/registration
: this includes full week, single day, and exhibition only options.
SIGGRAPH 2017 will be “bigger and better than ever,” says Jerome Solomon, this year’s Conference Chair. SIGGRAPH 2017 marks the 44th International Conference and Exhibition on Computer Graphics and Interactive Techniques.
“We are very excited about returning to Los Angeles for this year’s conference,” Solomon says. “We have plans for over a dozen awesome experiences that we’ve never done before. For example, we will be holding our grand opening day reception at the CaliforniaScienceCenter, which will offer attendees the chance to get up close to the actual Space Shuttle Endeavor. We will also be debuting a brand-new VR Theater—a venue in which attendees can experience VR storytelling from different filmmakers using state of the art technology and VR headsets.”
ACM SIGGRAPH announced the selection of Jerome Solomon, Dean of the College at CogswellCollege, as Conference Chair in 2015. In his role at Cogswell, Solomon is responsible for all of the school’s academics, classes, faculty, and programs, ensuring that the school delivers “the best, world class education we possibly can for our students. We teach both sides of the brain—art and science—and, as a result, Cosgwell has a lot of synergy with SIGGRAPH.”
Solomon has nearly 20 years of industry experience in Hollywood, having held positions with Industrial Light and Magic, DreamWorks Animation, Electronic Arts, and Rhythm & Hues Studios. During his career, he received film credits on "Avatar," "Madagascar," "Shrek 2," "Babe," "Ace Ventura II," and "Batman & Robin." In addition, he has shipped three AAA game titles: "Star Wars: Force Unleashed," "Tiger Woods 07," and "The Godfather Game.”
On this year’s conference, Solomon continued, “Not only is Los Angeles one of the world’s major hubs for the entertainment industry and all the major movie and TV studios, but it’s also dramatically evolved in recent years and has finally ‘arrived’ as a player within the digital space. L.A. has numerous top digital companies located in SiliconBeach, and the city has also become a key player and the home of countless new VR content development and production companies.”
Regarding his outlook on the digital graphics industry, Solomon adds, “Interactive technologies, real-time graphics, virtual reality, and augmented reality are all key growth areas today. In fact, the computer graphics industry is going through a bit of a renaissance right now—CG plays a critical role in more everyday digital tools and technologies than ever before. It’s bleeding over everywhere, and into so many industries.
Solomon holds a Bachelor of Science in computer engineering from UCLA and a Master of Science in computer animation from Georgia Institute of Technology.
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About SIGGRAPH 2017
The annual SIGGRAPH conference is a five-day interdisciplinary educational experience in the latest computer graphics and interactive techniques, including a three-day commercial exhibition that attracts hundreds of companies from around the world. The conference also hosts the international SIGGRAPH Computer Animation Festival, showcasing works from the world's most innovative and accomplished digital film and video creators. Juried and curated content includes outstanding achievements in time-based art, scientific visualization, visual effects, real-time graphics, and narrative shorts. SIGGRAPH 2017 will take place from 30 July–3 August 2017 in Los Angeles. Visit the SIGGRAPH 2017 website
or follow SIGGRAPH on Facebook
, or Instagram
for more detailed information.
About ACM SIGGRAPH
The ACM Special Interest Group on Computer Graphics and Interactive Techniques
is an interdisciplinary community interested in research, technology, and applications in computer graphics and interactive techniques. Members include researchers, developers, and users from the technical, academic, business, and art communities. ACM SIGGRAPH enriches the computer graphics and interactive techniques community year-round through its conferences, global network of professional and student chapters, publications, and educational activities.
>, the Association for Computing Machinery, is the world's largest educational and scientific computing society, uniting educators, researchers, and professionals to inspire dialogue, share resources, and address the field's challenges. ACM strengthens the computing profession's collective voice through strong leadership, promotion of the highest standards, and recognition of technical excellence. ACM supports the professional growth of its members by providing opportunities for lifelong learning, career development, and professional networking.