(Los Angeles, CA--April 6, 2017) Today, the Visual Effects Society
(VES), the visual effects industry’s professional global honorary society, premiered the inaugural issue of VFX Voice,
the organization’s new signature print and digital magazine. VFX Voice
is a quarterly printed publication, and the web version is now live at www.vfxvoice.com. (To get the ful magazine experience online, go to “Digital Edition” and use the ful screen view). In addition to housing the digital edition, the site wil be a robust platform of news and features between issues. The editorial focus of the magazine wil have a wide global landscape: feature films, TV, commercials, music videos, animation, theme parks, virtual reality, gaming, new media and industry trends, and wil celebrate the VES, its diverse membership and sections around the world. In addition to industry circulation, VES members wil receive the publication as a benefit of membership.
“After shining a light on the artistry and innovation in the VFX community for 20 years, we are proud to launch our premiere magazine,” said Mike Chambers, VES Board Chair. “Extending our work to advance the profile and recognition of our industry, VFX Voice
wil focus on the art, the craft and the people of the global visual effects community and
the Visual Effects Society. Developing a magazine has been a longstanding goal of the organization, and bringing this to fruition is a truly exciting way to embark on our next 20 years.”
As previously announced, VFX Voice
has an esteemed creative leadership team at the helm. This includes Publisher Jim McCul augh, who previously served as the Publisher of the award-‐winning American
magazine for seven years; and Editor Ed Ochs, who comes to VFX Voice
with decades of editorial experience, notably as Editorial Director for Bil board Magazine.
also brings a venerated Advisory Board to the production, lending insight and expertise to its editorial focus. Members of the inaugural VFX Voice
Advisory Board include:
- Rob Bredow, Chief Technology Officer, Lucasfilm, Ltd.
- Mike Chambers, Visual Effects Producer and VES Board Chair
- Neil Corbould, Managing Director of Neil Corbould Special Effects Ltd.
- Debbie Denise, Executive Producer
- Paul Franklin, Creative Director, Co-‐founder Double Negative
- David Johnson, Lead Visual Effects Artist at Activision/Blizzard's Infinity Ward Studio
- Jim Morris, VES, General Manager and President of Pixar Animation Studios
- Dennis Muren, A.S.C., VES, Senior Visual Effects Supervisor and Creative Director of Industrial Light & Magic
- Sam Nicholson A.S.C., Founder / CEO Stargate Studios
- Eric Roth, VES Executive Director
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About the Visual Effects Society
The Visual Effects Society is a professional honorary society dedicated to advancing the arts, sciences and applications of visual effects and to upholding the highest standards and procedures for the visual effects profession. It is the entertainment industry's only official organization representing the extended global community of visual effects practitioners, including supervisors, artists, producers, technology developers, educators and studio executives. VES’ more than 3,400 members in 35 countries worldwide contribute to all areas of entertainment – film, television, commercials, animation, music videos, games and new media. To learn more about the VES, visit www.visualeffectssociety.com
and follow us on Twitter @VFX Society. Visit www.vfxvoice.com
for the full magazine experience.