Shōgun Software; Nearly 60 Percent of the Film Featured Performance Capture
(Oxford, UK--March 30, 2018) Steven Spielberg’s “Ready Player One
” features two separate worlds; both featuring very different realities and each requiring a different approach to filming. One depicts a fractured, dystopian future, while the other is filled with infinite possibilities. Behind the scenes, the production was no less ambitious, requiring stages that could adapt and reform on the fly while maintaining high fidelity and precision performance capture for multiple characters. To help create this, Audiomotion
, in collaboration with Digital Domain
, relied on Vicon’s
Adapted from Ernest Cline’s book of the same name, “Ready Player One” takes place in the year 2045, when overpopulation has led to dwindling resources and harsh living conditions. As things in the real world grow increasingly hasher, the people turn to the OASIS, a virtual universe where anything is possible. To create this unique film with two very different settings, Spielberg and company headed to Warner Bros.’s famed Leavesden studio complex in Hertfordshire, England. While the complex has seen many productions, it has never seen one with this scope. In fact, very few studios around the world have seen as demanding of a production.
“Ready Player One” relied on multiple stages, including one dedicated to performance capture and another for stunts and wire work. The film contains roughly 30 animated actors, with some scenes featuring as many as 10 at a time. Further complicating it, several scenes feature a mixture of digital and real characters, sometimes with one turning into the other on the fly. To continuously provide the precision data needed for motion capture work while also being adaptable and scalable, the stage itself needed to be flexible. However, the studio complex sees countless productions year-round, which prevented any permanent alterations. To work around this this, Audiomotion attached several Vicon cameras to movable towers, allowing the filmmakers to adjust the capture volume as necessary.
“Creating large scale setups for films that heavily rely on performance capture is something that only a handful of companies in the world have experience with,” said Brian Mitchell, Audiomotion Managing Director. “With so much of ‘Ready Player One’ taking place in the OASIS, it was a complicated shoot that required the best, most sophisticated equipment around.”
In total, Audiomotion brought in 204 Vicon Vantage V16 cameras and 30 T-Series cameras. During performance capture, the footage was run through several pieces of software, including a game engine and an early, pre-release version of Vicon’s Shōgun software. The filmmakers were then able to preview the complex virtual scenes. Audiomotion created a dedicated VR volume that allowed Spielberg to review his preferred takes at the end of the day and to make adjustments to his camera setups or angles. He could also use a VR pen to make notes within the animated scene.
Throughout the eight-week shoot, Audiomotion worked across the entire pipeline, beginning with capturing and retargeting data on set for daily review. Once principle photography was complete, the Audiomotion team was able to quickly and efficiently break down the entire optical system without leaving a trace. The film then entered its lengthy post-production phase, allowing Spielberg the time to sort through the various takes and fine tune the blockbuster film.
“Ready Player One” debuts in theaters on March 29, 2018.
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Academy Award®-winning Vicon is the world’s largest supplier of precision motion capture and tracking systems. It serves customers in the CG animation, object-tracking, virtual and augmented realities, engineering, broadcast, biomechanics, sports and clinical sciences arenas. Vicon is a subsidiary of Oxford Metrics (LSE: OMG), the international software company servicing government, life sciences, entertainment and engineering markets. Other holdings include Yotta, a provider of software and services for infrastructure asset management. Amongst many others, Vicon global clients include: Entertainment: Framestore, Audiomotion, The Imaginarium, Quantic Dream, Ninja Theory, Konami, Activision, Sony, Dreamworks, ILM, USC, EA, Capture Lab, 2K Games, CD Projekt, Digic Pictures, IO Interactive, Creative Assembly, Plarium Games, Mocap Lab, Seasun VR: Artanim, VR Tech, Dreamscape VR, Canon, Samsung Broadcast: Vizrt, hunan TV. For more information about Oxford Metrics and its subsidiaries, visit: www.oxfordmetrics.com
Audiomotion Studios is a multi-award winning VFX facility specializing in performance capture, character animation and production services for film, TV and video games. The 20,000 square-feet facility is equipped with 180 Vicon cameras, creating one of the largest in-house capture areas in Europe. Established in 1997, Audiomotion has worked on a wide range of projects from AAA video games, smartphone apps, 1st and 2nd unit film productions, commercials, music videos, broadcast TV and VR projects. Audiomotion’s client list includes: SCEE, Guerrilla Games, Microsoft, Remedy Entertainment, SEGA, Creative Assembly, KONAMI, EA, Warner Bros, Paramount Pictures, Walt Disney Pictures, 20th Century Fox and many more. For more information about Audiomotion visit www.audiomotion.com
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